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Forum Name Announcements
Topic subjectGreater Undead Changes!
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=2460
2460, Greater Undead Changes!
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
You can see Help Greater Undead; here's more detail.

There are 20 new special greater undead; much as you could previously have only one mummy or ghoul at a time, you can still only have one greater undead at a time. Alternate greater undead each possess their own unique abilities but should overall be roughly as strong as a ghoul, even if they'll often be clearly better than a ghoul in some situations and clearly worse in others.

Each necromancer randomly gains the ability to create 4 of the 20 new greater undead. (This means that, finally, not every necromancer you make will have completely identical abilities.) Each special greater undead can be created in one or more specific graveyards. If a necromancer casts greater undead in one of these graveyards and is able to make the undead for that graveyard, they'll create this undead in place of a mummy or ghoul.

Let's illustrate with a fictitious example.

I go to Peter Rabbit's Graveyard and cast greater undead. If Bunnicula is one of the 4 greater undead I've "drawn", I'll make Bunnicula instead of a ghoul. If it's not, I'll make a ghoul as normal. If I cast greater undead at a graveyard that doesn't have a special undead associated with it, I will also always make a ghoul (or mummy).

The ability to get "extra" greater undead options is in our special reward toolkit as immortals; it probably will also be available as an edge at some point.
2480, Greater Undead
Posted by Mad Quester on Wed 31-Dec-69 07:00 PM
Not sure if this is something y'all want to answer but I was just curious if in larger graveyards new undead will only be summoned in a certain room or is it just the graveyard in general.

Do they also only craft at certain ranks? Just curious if I am wasting my time trying to find every graveyard I cant.

If these are answerable questions without compromising the mystery I'd appreciate any feedback.

Thanks for the new toys fellas.
2486, As a minimum
Posted by incognito on Wed 31-Dec-69 07:00 PM
I suspect you have to be able to summon a ghoul, since they said the undead are roughly as strong as a ghoul.

So if you can currently only get mummies, I reckon you'll not have much luck.

Just an educated guess.
2487, RE: Greater Undead
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
>Not sure if this is something y'all want to answer but I was
>just curious if in larger graveyards new undead will only be
>summoned in a certain room or is it just the graveyard in
>general.

Implementation-wise, it's by room, but in practice it tends to be the whole graveyard if there's a bunch of graveyard rooms together. There could be an exception to this but I can't think of one.

>Do they also only craft at certain ranks? Just curious if I am
>wasting my time trying to find every graveyard I cant.

As soon as you can cast greater undead you're good to go.
2469, RE: Greater Undead Changes!
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
So - just so we know before someone tries to do this - how tightly-guarded are we considering graveyard information? Is this FAQ material a la shifter forms? Or restricted material a la ABS?
2470, RE: Greater Undead Changes!
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
What would personally make me happy is:

Kept pretty quiet for now, but then in 3 or 6 months or whenever the fun of the "experimentation period" has largely passed, more like shifter forms.

It'll show up in logs even now and that's fine, but I think a little period of "Necrodude has a Sparkle Vampire as his greater undead? Crap, I wonder what that can do to me?!" is fun for all.
2475, ditto
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
You took the words out of my virtual, undead mouth.
2477, A little more detail:
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Part of the reason I'm not opposed to this information being ultimately available more broadly is that, for a veteran player, I think at least a good half of it is intuitive.

e.g., if you see a necromancer tomorrow with a Dracolich greater undead (not on the real list -- and now I'm regretting that slightly) and you've been playing CF for a while, I bet you could guess one place to go get it. Maybe it's available three places and two of them aren't as obvious, but I bet you'd know one.

Not all, but I think half or more are on that level of obvious once you know what the possibilities are.
2468, RE: Greater Undead Changes!
Posted by Kalageadon on Wed 31-Dec-69 07:00 PM
Even though I hardly ever play the class, and really don't like necros overall, it is stuff like this that you guys and gals put together that helps make this game great to play.

You all earn "A Job Well Done." from me.
2463, Wow!
Posted by Explosion on Wed 31-Dec-69 07:00 PM
Either I've guessed with my suggestion a month or two ago, either you really listen player's suggestion? Anyways, nice and thanks!

Btw, can they see list of their possible greater undeads somehow, like shifters can see their forms?
2467, RE: Wow!
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
It was rough keeping my mouth shut when you suggested a project that was already in progress.

And no--the special undead are found by exploration/testing.
2473, Hehe )
Posted by Explosion on Wed 31-Dec-69 07:00 PM
I know the feeling, when players are suggesting something that we are already making/made. And afterwards they are boasting about how their ideas were implemented ;)

Pity it's not the case here! But I'll keep trying, sorry if I'll guess something else again :)

Good work and thanks again!
2462, What prompted this change?
Posted by Oldril on Wed 31-Dec-69 07:00 PM
Bug queue was empty?



2465, RE: What prompted this change?
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Oh hell no. There's still close to 200 bugs in the queue.

This is something Valg and I talked about doing on and off for years and at some point I decided it was the next thing I wanted to work on.

Other people on staff jumped in with additional ideas; Scarabaeus in particular had a lot of things he wanted to see and Valg and my's back of the virtual napkin idea of 10 not extremely unique special undead became 20 special undead, several of which are very unique. I threw together the infrastructure and Scarabaeus and I busted it out bit by bit over the last few months.
2466, Neat, thanks guys for your hard work!
Posted by Oldril on Wed 31-Dec-69 07:00 PM
:)
2461, Peter Rabbit Died?!
Posted by Twist on Wed 31-Dec-69 07:00 PM
http://dvnooooo.ytmnd.com/