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220, Updates to the Transmuter class, courtesy of Arvam:
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
These ideas were originally from Arvam, with Zulghinlour and I helping out. Code by me. Implementation help from Yanoreth.
One new skill: Metabolic Unity. It lets you cheat on the drawbacks of some of your own spells a little. Your groupmates aren't so lucky.
Three new spells: Malleability: Enhanced dodging of physical attacks at the cost of giving up restrictive protections like Corporeal Hardening.
Disrupt Muscle: An offensive spell similar to Disrupt Flesh, with different 'side effects'.
Adrenal Burst: An ongoing self-only spell that cranks out Adrenal Surge every once in a while. Slightly fatiguing.
Upgrades to two old spells: Disrupt Organ: New and variable "special" effects added for victims who fail the saving throw.
Giant Strength: If a transmuter of at least level 20 casts it on themselves, it boosts the maximum weight they could carry, over and above what their new strength would normally allow.
All of the above have helpfiles that explain things in more detail. Happy transmuting!
valguarnera@carrionfields.com
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