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Topic subject | Couple of tweaks with the last reboot |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=191 |
191, Couple of tweaks with the last reboot
Posted by Sebeok on Wed 31-Dec-69 07:00 PM
Some of these may have gotten in already.
A couple of bugs with traps which made certain ones a bit too good were fixed.
Some fairly minor changes to air forms.
Alligator made less absurd and more on par with the rest of the major forms.
Umm.. I'm sure there's others, but those are the ones that come to mind right now.
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192, RE: Couple of tweaks with the last reboot
Posted by Circuits Edge on Wed 31-Dec-69 07:00 PM
>Some of these may have gotten in already. > >A couple of bugs with traps which made certain ones a bit too >good >were fixed.
No more insane no win situation kills as you wait for a nice 15 hours for your sanc/fly/prot/etc to drop? Thanks if that's the case.
>Some fairly minor changes to air forms.
They no longer reak of cheap kills? If so, thanks.
>Alligator made less absurd and more on par with the rest of >the >major forms.
I didn't think it was that absurd, seeing how easy it was to block that one hit a round. But thanks anyway.
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194, hear hear!
Posted by incognito on Wed 31-Dec-69 07:00 PM
Problem with traps was that not only do protections drop, but they last long enough for someone to get to where you are from anywhere in Thera. At least with necro-sleep you had a chance of waking to just the necro and not a gang.
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