1458, Made some similar changes to Charge.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
It now has a (small) chance to miss regardless of skill, and a small chance to apply a 'big hit' with special results. Many more variables can come into play here.
I think it's an overall gain for the skill in most situations. I also threw in more incentives for Mamlauks, and did a similar thresholding function that we did for Backstab.
valguarnera@carrionfields.com
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