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Forum Name Announcements
Topic subjecttrapper fixes for next crash/reboot
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=1200
1200, trapper fixes for next crash/reboot
Posted by Sebeok on Wed 31-Dec-69 07:00 PM
A handful of damage ingredients weren't working properly - these have been fixed, but there's likely more I've missed. As we find them, they'll be fixed also.

Burst traps have been completely reworked so they'll properly fire on groups entering the room.