2734, RE: Overhauling resistance/vulnerability + updated XP penalties
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>>>>Now it will work as I believe >>>>it was intended, but RES_MAGIC equates now to 20% >>resistance >>>>to cold, fire, lightning, acid and energy. >>> >>>Does a character with res_magic have an increased chance to >>>save against spells & communes? Or is it purely a melee >>>damage thing now. >> >>They never did as far as I can tell, and it hasn't changed. > >What about things like the resist arcane edge?
That affects the chance of the spell landing.
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