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Topic subjectRE: Overhauling resistance/vulnerability + updated XP penalties
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=2722&mesg_id=2734
2734, RE: Overhauling resistance/vulnerability + updated XP penalties
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>>>>Now it will work as I believe
>>>>it was intended, but RES_MAGIC equates now to 20%
>>resistance
>>>>to cold, fire, lightning, acid and energy.
>>>
>>>Does a character with res_magic have an increased chance to
>>>save against spells & communes? Or is it purely a melee
>>>damage thing now.
>>
>>They never did as far as I can tell, and it hasn't changed.
>
>What about things like the resist arcane edge?

That affects the chance of the spell landing.