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Topic subjectNot opposed to it.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=1441&mesg_id=1451
1451, Not opposed to it.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Why am I awake? Because it's tax-day, yo, and I do mine all gansta style.

Any chance of seeing similar openers like Charge, Ambush, or the damage-only version of Cleave get re-worked similarly?

I'm more apt to focus on skills obtained at a lower level in general, but I'm open to redesign suggestions via email. I don't necessarily think these skills need a lowered 'suspicious' threshold, however, since their respective classes rely less on the surprise first strike and have more melee staying power.

I'm generally happy with how most of the mentioned skills shake out balance-wise, but there's usually a way to make a skill more interesting without tweaking its overall balance much.

I wish I had a log of it, but Pico and I had an extended conversation when I was a heroimm about how the forums tend to be dominated by calls for predictability, but in practice people tend to migrate towards mechanics with some form of gamble involved. You may safely assume that I'm less fond of any skill that reliably produces only one result. Ambush is very interesting in that regard. Charge, less so.

valguarnera@carrionfields.com