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Forum Name Announcements
Topic subjectTrappers!
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=1107&mesg_id=1107
1107, Trappers!
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Coming to a next or so crash or reboot near you...

Trapper thief maledictions on damage traps have seen a moderate boost. There's still only a chance for malediction when a trap is sprung, but there are some better possibilities out there now.

These vary by damage message/type and are mostly logical. For example, a burn/flaming trap might set you on fire.

Also, a good chunk of the horribly, horribly ugly trap code has been reworked. This (hopefully) will not be visible to you, but should make tinkering with trappers in the future a whole lot easier for us and thus much more likely.

Additional maledictions may be added down the road or swapped out for different ones if we get inspired or if some are too strong/weak or whatever. Enjoy!