1879, Goals
Posted by Valkenar on Wed 31-Dec-69 07:00 PM
Could you just outline real quick what the goals and benefits of the current system are as you see it, so when we're thinking of ideas we can try to apply it to those goals?
From what I've seen it's something like this:
Time consuming: 24/7 a/b/s would be overpowered Difficult: a/b/s is powerful so should be hard to get Encourage exploration: class uniqueness strategy complexity: catch mages gathering wands tactical subtlety: kot/grease interacts with wanding up Prevent OOC sharing: everyone having a/b/s would be bad
What other positives are there? Also, what negatives would you most like to see addressed?
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