1847, RE: Elaborating...
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>>>2) Consider moving "detect artifact" to lower levels. >>Probably >>>with some limitations like not detecting high level wands. >>>This spell would be more helpful if mages could actually >>start >>>exploring before heroing. >> >>What level do you want to see it at? > >Maybe at level where you can start to look for your wands or >+4-6 levels above that. Let us say 35-40. I can't say that I >did analyze all possible pitfalls, but I don't see that >breaking anything right now. For a middle range mage it may be >really hard to kill even a mediocre mob just to check for a >wand and this spell may give him an ability to make any >progress in his exploration instead of checking well known >locations and if no success, give up and rank to hero.
I'd be more inclined to see it at 42+ for the same reason that many of the powerful abilities within classes tend to be there. Wands shouldn't encourage, nor discourage your path to hero
>>>3) Some sort of quest that gives you vague hits about your >>>locations. With requirements like with edges: 30-40 levels, >>some >>>exp/obs points, some age hours. >> >>This, to me, is the least interesting solution. How does >>random quest mob even know where your wands are to be able >to >>provide you a hint. The requirements you list are fairly >>useless, by the time someone hits 30-40 they will almost >>always have immxp/obs & some age hours. > >I was thinking about requirements that come from a feeling >that this "mage is screwed". >For example, if you can't find you shield at 30-35-40 level >for let us say 100 hours, you can get this hint. It could be >150 for aura and 200 for barrier or whatever. Depends how we >define "this mage is screwed and has no luck with his sleeks >at all".
Tell me how to differentiate "this mage is screwed" with "this mage hasn't even made an effort".
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