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Forum Name Bug Submissions
Topic subjectMartial Trance + Dam Redux
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=8214
8214, Martial Trance + Dam Redux
Posted by Pragmatic on Wed 31-Dec-69 07:00 PM
I remember someone (nepenthe?) mentioning that Martial Trance wouldn't play well with other damage reduction methods, but I wonder if some of the methods were overlooked.

I know that it stacks with bard resist, I believe it also stacks with sanctuary, and I know it stacks with villager resist.

I hit a felar assassin berserker the other day with a wasp-blade (flaming weapon) and did an 'injure', my damroll was around 34. It just seems a bit overpowered when it stacks with all the rest of this stuff, otherwise it's a great skill.

Broken or by design?
8220, RE: Martial Trance + Dam Redux
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
>I remember someone (nepenthe?) mentioning that Martial Trance
>wouldn't play well with other damage reduction methods, but I
>wonder if some of the methods were overlooked.

Nope!

>I know that it stacks with bard resist, I believe it also
>stacks with sanctuary, and I know it stacks with villager
>resist.

Stacks is an imprecise term. Can you have all that stuff up with MT? Sure! Is it all doing something? Yup! Is it all working at anything like full power? No.

>I hit a felar assassin berserker the other day with a
>wasp-blade (flaming weapon) and did an 'injure', my damroll
>was around 34. It just seems a bit overpowered when it stacks
>with all the rest of this stuff, otherwise it's a great
>skill.

Note that there are at least half a dozen different resist fire items in the game. It's rare that I see a hero-range felar (i.e., one high enough level for MT) that isn't resistant to fire, unless they died within the last hour or so. (Same goes for fire giants and cold resist.) It wouldn't surprise me if you do crappy damage to someone who's resistant to your weapon.