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Bug Submissions |
Topic subject | fiend doesn't up adrenaline |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=7228 |
7228, fiend doesn't up adrenaline
Posted by Isildur on Wed 31-Dec-69 07:00 PM
I benefited from this, but figured I'd report it anyway. Har.
Am an assassin. Slept by a bard in Organia. Bard sings some maledicting songs. Finishes with fiend. I immediately flee, fiend follows, kill fiend in about a round. Then I can immediately hide again- no "you're not calm enough to hide" message. Seemed like fighting the fiend, or getting maledicted by the sounds, should have counted as "being in a pk".
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7822, FNCR, sort of:
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
Works now as I think it should, but you still might be able to sneak hiding in under some narrow circumstances.
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7833, What about conjie pets?
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
I had an elemental do an area attack (either fire or air, I can't remember which). The area attack hit the assassin but before I assisted they fled and hid.
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7836, Still probably possible in many cases! (n/t)
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
I'm mostly okay with that.
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