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Forum Name Bug Submissions
Topic subjectTroglodytes spray not showing up as an affect
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=6823
6823, Troglodytes spray not showing up as an affect
Posted by Falstaff on Wed 31-Dec-69 07:00 PM
You can't tell you're hit looking at your affects. This is fromt he Troglodytes cavern south of Udgaard.

----------------------------

As a troglodyte hunter darts close to you, an ichor sprays out from the glands
along his head.
The foul odor makes your eyes water as you choke and gag.

<edited score output to remove identifying parts>
Hit Point: 100% Mana : 95 % Move : 14 %
Str : weak Int : genius Wis : wise
Dex : quick Con : healthy Chr : charismatic
Carry # : 26/34 Weight : 159 lb 8 oz (Max 150 lbs)
Gold : 1 Silver : 25 Copper : 126
Wimpy : 48% Morale : Moderate Position : Standing
AC pierce: Divinely armored AC bash : Divinely armored
AC slash : Divinely armored AC magic : Superbly armored
vs Spell : Protected vs Paralysis: Barely protected
vs Breath: Barely protected vs Mental: Barely protected
You are affected by:
Commune: 'bless' modifies save vs spell for a long time.
Commune: 'bless' modifies hit roll for a long time.
Commune: 'armor' modifies armor class for a medium time.
Spell: 'detect invis' for a short time.
-------------------------------------------------------------------------------

Then later:

Your senses recover from the noxious musk.
----------------
Hit Point: 100% Mana : 100% Move : 34 %
Str : average Int : genius Wis : wise
Dex : quick Con : hearty Chr : charismatic
Carry # : 26/34 Weight : 159 lb 8 oz (Max 185 lbs)
Gold : 1 Silver : 25 Copper : 126
Wimpy : 48% Morale : Moderate Position : Resting
AC pierce: Divinely armored AC bash : Divinely armored
AC slash : Divinely armored AC magic : Superbly armored
vs Spell : Protected vs Paralysis: Barely protected
vs Breath: Barely protected vs Mental: Barely protected
You are affected by:
Commune: 'bless' modifies save vs spell for a long time.
Commune: 'bless' modifies hit roll for a long time.
Commune: 'armor' modifies armor class for a medium time.
Spell: 'detect invis' for a short time.
-------------------------------------------------------------------------------

6836, FNCR (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t