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Forum Name Bug Submissions
Topic subjectslept mobs walking
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=3123
3123, slept mobs walking
Posted by Poster on Wed 31-Dec-69 07:00 PM


418 541 556 17507 civilized 6 AM On the Eastern Battlements
You stand here on the eastern wall of Galadon, looking across the mountains
and forests to the east. Around the point of the Eastern Road, the mountains
to the north blend into a forest to the south. In front of these, and rather
close to the city, relatively, runs a broad river on its way to the sea,
far to the south. To the west you see the city of Galadon spread out below
you. The wall arches over the northeast gate to the south and continues to
the north.


An axe wielding guard patrols the battlements.
A mace wielding guard patrols the battlements.
A sword wielding elite guard patrols the battlements.

418 541 554 17507 civilized 6 AM poisondart sleep 3.
Carefully sizing up your target, you release a tiny poisonous dart with a flick of your wrist.
Your poisonous dart nicks the skin of a battlement guard.
A battlement guard yells 'Ouch!'
A battlement guard clutches the tiny scratch with surprise as his eyelids suddenly droop.

The sky is getting cloudy.

418 541 554 17507 civilized 7 AM
An elite battlement guard leaves north.
A battlement guard leaves north.
A battlement guard leaves north.
3137, RE: slept mobs walking
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
sleep poison darts do not actually put them to sleep.
3141, Then why are they called sleep nt
Posted by Poster on Wed 31-Dec-69 07:00 PM
nt
3144, RE: Then why are they called sleep nt
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
With such a small amount of
poison, the affects are not meant to incapacitate, but rather to provide
an edge for eventual combat.