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Bug Submissions | Topic subject | Flaming Arrow | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=24539 |
24539, Flaming Arrow
Posted by Mariner Hunter on Wed 31-Dec-69 07:00 PM
Hi Ish,
Not a bug just an usual one.
I'm playing an Hunter Mariner and flaming arrow seems a bit odd to be able to use underwater:
As you pull your next arrow, you dip the head in a flask of oil, then set it ablaze!
At the risk of potentially nerfing myself could Hunter Mariners perhaps lose flaming arrow and get something else?
Some ideas: - Jellyfish toxin (paralyze) - Squid ink (blind) - explodes in a cloud on impact - Barbed arrow - bleeding makes most sense but it is kind of redundant with harpoon. Maybe it lowers str / dex or makes movement more taxing? Could be cool if it sticks in the other player (for -1 hours), but can be removed with a command (doing big dam and bleed upon removal) - Grappling arrow - has a very thin rope attached, perhaps makes fleeing harder?
Truthfully poison arrow doesn't make too much sense either, as you're dipping in a pot underwater, then firing it through the water but isn't as strange as flaming arrow.
Thanks!
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24544, Not a bug.
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
This is the bugboard. Ideas go elsewhere.
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