Go
back to previous topic |
Forum Name |
Bug Submissions |
Topic subject | tracking mobs open door they probably shouldn't be able to open |
Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=24461 |
24461, tracking mobs open door they probably shouldn't be able to open
Posted by BugReporter on Wed 31-Dec-69 07:00 PM
I was in the Veran lab and stayed too long at which point the door closed and I became trapped. Before killing myself I decided to take some time to look around. During that time, a fezard hybrid tracked me into the lab and attacked me, leaving the door open for me to exit.
Happy that I lucked out, but it seems like this probably shouldn't be possible given a fezard hybrid isn't holding and using the item that opens that door.
|
24472, Requires more info
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
What lab? What room? What door? What is needed to open the door?
I don't have the area memorized, so give me some more so I can know what I'm looking for.
|
24473, RE: Requires more info
Posted by BugReporter on Wed 31-Dec-69 07:00 PM
When you kill the THING you get an item that you DO STUFF WITH door to the PLACE. The PLACE is the place where the coolthing is. There's a prog where the door automatically shuts again in a short-ish amount of time (i.e. not when the area resets), at which point the PLACE IS BAD.
Given the MOB DIDNT DO STUFF it shouldn't have been able to open the door.
|
24477, Can't reproduce.
Posted by Ishuli on Wed 31-Dec-69 07:00 PM
There's a bit of misinfo/misunderstandings in here and I can't clear it all up since area-related, but at least: There is no prog that closes that door early. With the door ACTUALLY closed, I tested with 5 different mobs and none could get through it.
So can't reproduce.
Thanks for the extra info though so I could actually test!
|