Go back to previous topic
Forum Name Bug Submissions
Topic subjectDissappearing bottle.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=21973
21973, Dissappearing bottle.
Posted by Jaegendar on Wed 31-Dec-69 07:00 PM
snip
21974, Unable to reproduce
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
Do you have something begin gagged by your client by chance?

21975, This has happened to a bunch of people now.
Posted by Lhydia on Wed 31-Dec-69 07:00 PM
Basically they pick up the bottle but it doesn't show up in their inventory even though it is there. They will have carry weight and inventory slot for it and it will even show up in their corpse as a blank space item or something weird like that.
22020, the item is completely normal
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
I've looked it over thoroughly; I'm also thinking there has to be some kind of a client issue.
21976, RE: Unable to reproduce
Posted by Jaegendar on Wed 31-Dec-69 07:00 PM
>Do you have something begin gagged by your client by chance?
>
>
I use Cmud and in the past I had a problem setting up a prompt correctly because a command was gagged. I fixed it by disabling parsing.

I tried the same thing with this, by disabling parsing but I was still unable to see the bottle.

22997, RE: Unable to reproduce
Posted by Jaegendar on Wed 31-Dec-69 07:00 PM
>Do you have something begin gagged by your client by chance?
>
>

I got an update for this really old phenomena, that apparently a few of my fellow cfers have dealt with.

It was baffling that I couldn't see the bottle and obviously I thought that "parsing" in cmud would be the thing that would be preventing it from appearing in my screen. When disabling that didn't work I took a look at the keys that cmud selects to have special functions, but I didn't find anything that could be gagging the bottle. That's when I posted the "bug" on this forum a long time ago.

Yesterday I stumbled upon this: If I disable triggers, it stops gagging the bottle. Now, I don't have any special triggers in my cmud, the only triggers I have are those that are produced by cmud to log in automatically without having to type username and password.

I have no idea what the interaction between the default triggers and that bottle in specific is. I know you guys are not cmud scripters but if you have an idea what I could do to fix it, I wouldn't mind a hand. It would probably also help anyone else that uses cmud to play.
23009, What's the name of the item? NT
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
NT