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Bug Submissions | Topic subject | Riddle seems to be kinda busted... | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=18736 |
18736, Riddle seems to be kinda busted...
Posted by Ghrim on Wed 31-Dec-69 07:00 PM
civilized <80hp (6%) 217m 1107mv 24350tnl (-26.49%)> (1 PM) full none aff You are affected by: Physical effect: 'cabal raid' modifies morale by 10 for 30 hours. Physical effect: 'cabal raid' modifies morale by 12 for 27 hours. Skill: 'cranial' modifies wisdom by -5 for 8 hours. Power: 'spellbane' modifies save vs spell by -15 for 5 hours. Power: 'truesight' for 4 hours. Power: 'truesight' for 4 hours. Skill: 'battle fatigue' modifies damage roll by -15 for 2 hours. Skill: 'battle fatigue' modifies hit roll by -15 for 2 hours. Skill: 'berserk' modifies armor class by 25 for 1 hours. Skill: 'berserk' modifies hit roll by 5 for 1 hours. Skill: 'berserk' modifies damage roll by 10 for 1 hours. Power: 'resistance' modifies constitution by 2 for 1 hours. Skill: 'warcry' modifies save vs spell by -17 for 0 hours. Skill: 'warcry' modifies hit roll by 12 for 0 hours.
Wow, so cranial is -10 wisdom for 16 hrs? Ouch. I assume this has to do with thirst?
Another one:
civilized <259hp (21%) 438m 1079mv 4582tnl (74.82%)> (2 AM) full none aff You are affected by: Skill: 'axe kick' modifies dexterity by -5 for 10 hours. Skill: 'axe kick' modifies strength by -4 for 10 hours. Physical effect: 'disrupt bone' modifies dexterity by -8 for 6 hours. Physical effect: 'disrupt bone' modifies strength by -8 for 6 hours. Power: 'resistance' modifies constitution by 2 for 5 hours. Spell: 'bioluminescence' modifies armor class by 110 for 3 hours. Skill: 'berserk' modifies armor class by 24 for 2 hours. Skill: 'berserk' modifies hit roll by 4 for 2 hours. Skill: 'berserk' modifies damage roll by 9 for 2 hours. Power: 'spellbane' modifies save vs spell by -16 for 1 hours. Skill: 'poultice' for 0 hours.
Two things here. One, I'm pretty sure axe kick isn't -10/-8 for 20 hours, and if it is, that kinda makes assassins the most maledictive class in the game (which doesn't seem right...should be shamans or necros).
Also, with the last character I had with Riddle (granted, this was in 2006) disrupt bone seemed to be affected by Riddle but doesn't seem so here.
And finally, is it an oversight or game design that makes bard songs completely immune to Riddle?
Ah well, just wanted to point these out.
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18778, By design
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
I don't know where people ever got and latched onto the idea that riddle = everything's halved.
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18787, Huh. My apologies.
Posted by TMNS on Wed 31-Dec-69 07:00 PM
Any chance we can get it to work for bard songs or communes?
I know it's a slim hope but I have to ask :)
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18788, It works on some spells/communes:
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Basically it works on the stuff it's supposed to, but that's mostly the physically crippling stuff.
E.g., it's going to help you out with something like Disrupt Bone or Crimson Scourge, but not with something like Weaken.
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