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Forum Name Bug Submissions
Topic subjectAstral Doubleback unavailable
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=18675
18675, Astral Doubleback unavailable
Posted by Jega on Wed 31-Dec-69 07:00 PM
Ok, so I sat down and spammed projection so I could take the Astral Doubleback edge.
I've had it a dozen times before with other characters. I've always been able to take
it at level 31 with 91% projection, and it was always a fairly inexpensive edge. So I
try to discuss with me guildmaster, but the edge doesn't show up on the list, even
though Ehren Soul is available. I think maybe the requisite percentage has changed, so
I spam the spell to 100%. Still nothing. So then I wonder if perhaps the cost of the
edge has been increased, so I got rake in several thousand observation and several
thousand exploration xp. When I get back, still nothing. Then, just for the sake of
comparison, I spamm up conjure angel and lightbind spells. Then I choose the edge
Student of Virtue (I would have taken it eventually anyway) so that Sword of the
Heavens will show up on my list. I discuss again, and sure enough, I have enough
edge points for Sword of the Heavens. Now I KNOW that is a very expensive edge. It
seems highly unlikely to me that Astral Doubleback should be more expensive than
Sword of the Heavens. Sure, it's a cool edge to have, but let's be honest, it's not
THAT spectacular. Therefore, I assume it must be a bug. About a year ago, I played
another conjurer that ran into this same problem. I bug boarded it at that time as
well, but never saw a response to it. I even searched the board for astral doubleback,
to see if it had been answered while I was gone, but there was nothing. As far as I can
tell, I meet all the prerequisites to take the edge. Below is a log to prove it.









<135hp/39%hp 351m/50%m 594mv/100%mv 5 AM 15600tnl (-30.00%) civilized>
discuss guild "astral doubleback"
You cannot discuss that with your guildmaster!

<135hp/39%hp 351m/50%m 594mv/100%mv 5 AM 15600tnl (-30.00%) civilized>
discuss guild prereq astral doubleback
***Astral Doubleback prerequisites***
*** Spell : projection***

<135hp/39%hp 351m/50%m 594mv/100%mv 5 AM 15600tnl (-30.00%) civilized>
sp projection
***Your ability in the spell projection is at 100%(100%), and it costs 65 mana.***

<142hp/41%hp 382m/55%m 594mv/100%mv 6 AM 15600tnl (-30.00%) civilized>
The oil of the streetlamps outside expires as the sun slowly rises.

<142hp/41%hp 382m/55%m 594mv/100%mv 6 AM 15600tnl (-30.00%) civilized> gr
Jega's group:
<36 Con> Me 41% hp 55% mana 100% mv 228900 xp

<142hp/41%hp 382m/55%m 594mv/100%mv 6 AM 15600tnl (-30.00%) civilized>
discuss guild
You can't seem to think of much to discuss. Perhaps a bit later you will.
You can choose the following edges:
Sword of the Heavens: You may learn to petition the purest of Angels.
Adept of Planar Rifts: You may learn to avoid danger and step nimbly
among dimensional threads.
Defensive Withdrawal: You can learn to flee from battle in a more controlled
manner, diminishing opportunities for parting blows.
Ehren Soul : You can call forth your Ehren Soul and its love of
honorable combat.
Strong Wrists : Your wrists could be harder than normal to break.
Twitchy : Your paranoia and perceptiveness could keep you safe
from harm.
Footing : You can learn to brace yourself to resist attempts to
drive or push you.
Remain Conscious : You can train yourself to sometimes remain conscious
when others might be knocked out.
Warrior Familiar : You may teach your familiar the intracacies of combat.
Battlemage Training : You may supplement your magical training with limited
martial studies.
Deep Pockets : You can develop deep pockets, capable of carrying
more things.
Combat Statistician : You can be a combat statistician and analyze battle
more precisely.
Courageous : You can show courage surpassing most.
Apt Learner : You can become an apt learner, garnering more from
your experiences.
Lucky : You can be lucky.
Mousy : You could explain to your guildmaster the reasons you
are unmoved by epic song.
Humorless : You can explain to your guildmaster the reasons you
are unmoved by comic song.
Stonehearted : You can tell your guildmaster about your disinterest
in romance.
Cheerful : You can tell your guildmaster about your cheerful
nature.
Fortitude of the Flesh: You may learn how to give fortitude to your flesh,
and stave off the affects of some wasting diseases.
Intonation Adept : You can learn to intone your words with greater
precision, sometimes speaking exactly even while deaf.
Shieldspinner : You can train to spin your shield out of the way of
cleaving blows.
Chaotic Regeneration: Angels and Demons will feed off the chaos that
accompanies you.
Banisher : You may learn secrets regarding the defense of the
Prime Plane.
Calmed Mind : You may learn to steady your mind.
Leader : You can be a natural leader.
Zombie Fighter : You can learn to avoid the predictable attacks of
non-sentient undead.
Cover Up : You can learn to better block attacks aimed at your face.
Arcane Literacy : You can learn to waste less scrolls.
Prone Defense : You can learn to better defend yourself while prone.
Strong Memory : You can learn to focus your memories and resist magic
of forgetfulness.
Warded Familiar : You may shroud your familiar in protective wards.
Strong Back : You can develop a strong back, more able to bear heavy
loads.
Battle Tested : You can learn to slumber more quickly after the
excitement of combat.
Transportation Sensitivity: You can hone your senses to detect transportation
magic tugging at you.
Mana Flood : You may have a knack for drawing more power from a weak
Veil.
Mana Drought : You may have a knack for suffering less than most from
a strong Veil.





18694, By design
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
Astral doubleback has an Immortal XP component to them.

When you find an edge that discuss prereq shows nothing that you are missing there is usually a hidden prereq that you don't have (for example: immortal xp, observation xp, PKs, invoker affinity, etc.)
18697, Could you add something that shows that to prereqs? Seems like that is what the command is specifically designed for. n/t
Posted by Lhydia on Wed 31-Dec-69 07:00 PM
gr
18703, If it was easy I would have, it's not
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
Which is why it is specifically called out in the helpfile.


Discuss prereq will provide you a list of basic prerequisites (specfic stats &
skills required, if you're too low level to learn it, or whether you'll never
be able to learn it). It will not tell you if you need something special like
imm experience, observation experience, some number of player kills, etc.