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Bug Submissions |
Topic subject | Howl. |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=18305 |
18305, Howl.
Posted by Kalageadon on Wed 31-Dec-69 07:00 PM
I am unsure if this skill is working as intended. If I use it in combat as a wolf it doesn't seem to affect my groupmates, if I check affects it states it lasts 3 hours, and yet it leaves on tic. Sometimes it leaves before an hour even passes. I am unsure what it's true purpose is but it just seems fishy to me.
civilized <100%hp 59%m 100%mv 4946tnl (62.53%)> You are affected by: Spell: 'giant strength' modifies strength by 3 for 18 hours. Spell: 'water breathing' for 8 hours. Spell: 'detect invis' for 5 hours. Skill: 'howl' modifies damage roll by 3 for 2 rounds. Skill: 'howl' modifies hit roll by 3 for 2 rounds. Spell: 'haste' modifies dexterity by 3 for 4 hours. Physical effect: 'form bonus' modifies dexterity by 1 for -1 hours. Physical effect: 'form bonus' modifies strength by 1 for -1 hours. Your claw DISMEMBERS an imprisoned arial! Your claw DISMEMBERS an imprisoned arial! An imprisoned arial is convulsing on the ground. (0% - 15%)
civilized <100%hp 59%m 100%mv 4946tnl (62.53%)> You maneuver behind an imprisoned arial and land a flank attack! Your claw MASSACRES an imprisoned arial! An imprisoned arial is convulsing on the ground. (0% - 15%)
civilized <100%hp 59%m 100%mv 4946tnl (62.53%)> NA grabs hold of an imprisoned arial's wrist and twists it violently! NA's kotegaeshi EVISCERATES an imprisoned arial! An imprisoned arial is DEAD!! You receive 465 experience points (20% bonus). An imprisoned arial's severed head plops on the ground.
> flank civilized <100%hp 59%m 100%mv 4481tnl (66.05%)> > l
The inspirational howl leaves you.
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18311, Howl continues to work just fine...
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>I am unsure if this skill is working as intended. If I use it >in combat as a wolf it doesn't seem to affect my groupmates, >if I check affects it states it lasts 3 hours, and yet it >leaves on tic.
>Skill: 'howl' modifies damage roll by 3 for 2 rounds. >Skill: 'howl' modifies hit roll by 3 for 2 rounds.
rounds != hours
The bonus it gives your groupmate is not visible via "affects"
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18312, RE: Howl continues to work just fine...
Posted by Lhydia on Wed 31-Dec-69 07:00 PM
Sort of misleading.
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