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Forum Name Bug Submissions
Topic subjectAir Shifter Fly Bug
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=17426
17426, Air Shifter Fly Bug
Posted by Welverin on Wed 31-Dec-69 07:00 PM
Expected: 3rd Tier Air Shifters Do not have the fly skill, and as such should not be able to fly above the world.

Actual: After receiving a 2nd tier form that can actually fly above the world, my 3rd tiers can do so also. I have reproduced this with two different Chars with different forms. Below is a log for my current who has: YellowJacket, Boulder Hawk, and Giant Wasp.


Steps to Reproduce: SEE LOG
<raining>
<559hp 737m 777mv 9218tnl - 1 PM - civilized> shape giant w
You flicker and blur into the shape of a giant wasp.
You are filled with the spirit of the thunderhawk.

<raining>
<559hp 727m 777mv 9218tnl - 1 PM - civilized> skills
These are the things you can do:
Basic Commands
Shapeshift : Shapeshift to another form
Revert : Revert to your normal form
Enliven : Alters the energy state of your being
Kinspeak : Speak to others in your form family

Skills
Scan : Scan further, and actually scan above the world
Scout : Fly over your victim and scout the area
Pinch : Try and pinch your opponent with your claws
NeurotoxicSting: Sting your opponent with your poison tail
Flyto : Fly to a person you can see nearby, even from/to inside
<b>Fly : Fly above the world, works many places, and while fighting</b>
Where : This works for you from above a place

Automatic Abilities
Second Attack
Deflection : Carapace for Deflecting Blows
Compound Eyes : Harder to surprise
Dam Reduction : Significant Damage Reduction
Avian : Tier 1 Prey

<raining>
<559hp 727m 777mv 9218tnl - 1 PM - civilized> sc
Moroni the Master of Shapeshifting
-------------------------------------------------------------------------------
Level : 44 Sex : male Form : giant wasp
Ethos : Chaotic Align : Good Class : shapeshifter
Practices: 24 Trains : 9 Hometown : Voralian City
Exp : 365502 To Level : 9218 Sphere : Spirit
Age : mature, 49 years old (46 hours)
Hit Point: 559 /559 Mana : 727 /1000 Move : 777 /818
Str : 20(20) Int : 16(16) Wis : 16(16)
Dex : 18(18) Con : 23(23) Chr : 18(18)
Wimpy : 150 hp Morale : Moderate Position : Standing
Hitroll : 37(37 ) Damroll : 33(33 )
AC pierce : -530 Divinely armored AC bash : -530 Divinely armored
AC slash : -530 Divinely armored AC magic : -530 Divinely armored
AC element: -530 Divinely armored
vs Spell : Protected vs Paralysis: Protected
vs Breath: Well protected vs Mental: Somewhat protected
-------------------------------------------------------------------------------
Summon : You can only be summoned by players within PK range.
Corpseguard: You attempt to guard corpses from lower level looters.
Rescue : You allow others to rescue you.
Give : You allow things to be given to you.
Trust : You trust your group with questionable spells/supplications.
Follow : You do not welcome followers.
You feel slightly hungry.
-------------------------------------------------------------------------------
You are affected by:
Spell: 'spirit of the thunderhawk' for 16 hours.
Spell: 'detect invis' for 6 hours.
Physical effect: 'form bonus' modifies moves by 200 for -1 hours.
Physical effect: 'form bonus' modifies constitution by 3 for -1 hours.

<raining>
<559hp 727m 777mv 9218tnl - 1 PM - civilized> shape yellow
<b>You flicker and blur into the shape of a yellowjacket.</b>
You are filled with the spirit of the thunderhawk.
You feel more confident as a yellowjacket!

<raining>
<559hp 717m 777mv 9218tnl - 1 PM - civilized> skills
These are the things you can do:
Basic Commands
Shapeshift : Shapeshift to another form
Revert : Revert to your normal form
Enliven : Alters the energy state of your being
Kinspeak : Speak to others in your form family

Skills
PoisonSting : Sting your opponent with your poison tail
Pinch : Try and pinch your opponent with your claws
Flyto : Fly to a person you can see nearby
<b>Notice no Fly</b>
Automatic Abilities
Deflection : Carapace for Deflecting Blows
Compound Eyes : Harder to surprise
Dam Reduction : Damage Reduction

<raining>
<559hp 717m 777mv 9218tnl - 1 PM - civilized> sc
Moroni the Master of Shapeshifting
-------------------------------------------------------------------------------
Level : 44 Sex : male Form : yellowjacket
Ethos : Chaotic Align : Good Class : shapeshifter
Practices: 24 Trains : 9 Hometown : Voralian City
Exp : 365502 To Level : 9218 Sphere : Spirit
Age : mature, 49 years old (46 hours)
Hit Point: 559 /559 Mana : 717 /1000 Move : 777 /818
Str : 19(19) Int : 14(14) Wis : 14(14)
Dex : 17(17) Con : 20(20) Chr : 14(14)
Wimpy : 150 hp Morale : Moderate Position : Standing
Hitroll : 32(32 ) Damroll : 36(36 )
AC pierce : -165 Divinely armored AC bash : -165 Divinely armored
AC slash : -165 Divinely armored AC magic : -165 Divinely armored
AC element: -165 Divinely armored
vs Spell : Barely protected vs Paralysis: Barely protected
vs Breath: Protected vs Mental: Barely protected
-------------------------------------------------------------------------------
Summon : You can only be summoned by players within PK range.
Corpseguard: You attempt to guard corpses from lower level looters.
Rescue : You allow others to rescue you.
Give : You allow things to be given to you.
Trust : You trust your group with questionable spells/supplications.
Follow : You do not welcome followers.
You feel slightly hungry.
-------------------------------------------------------------------------------
You are affected by:
Spell: 'spirit of the thunderhawk' for 16 hours.
Spell: 'detect invis' for 6 hours.
Physical effect: 'form bonus' modifies moves by 200 for -1 hours.

<raining>
<559hp 717m 777mv 9218tnl - 1 PM - civilized> fly
<b>You flap your wings and soar up above.
Far Above Voralian City</b>
The air rushing under your wings is somewhat colder than
usual, up above the mountains. You slow the flapping of
your wings and glide for a moment, to marvel once again
at the view. No matter how many times you see it, the view
from above the clouds still invokes a childlike reverence in
you. It is as if the clouds themselves form a whole new tier
of land high above Thera, of rolling white hills with a few
dark thunderheads scattered among them. A large break in
the clouds opens to reveal a beuatiful, shining city far
below. The outer walls and tall, elegant buildings of
the city are impressive even from this height. To the north,
overloaded merchant ships dock at the busy ports. In the very
heart of the island, a huge belltower seems to reach high into
the clouds above. At the four corners of the city, massive
arches span the branches of Voralia's Tears, leading to the roads
that connect the city to the rest of Thera. To the north and south,
Voralia's Tears cuts a dark blue line through the plains, while the
roads lead out to the eastern and western horizons.



<raining>
<559hp 717m 737mv 9218tnl - 1 PM - air> l
<b>Far Above Voralian City</b>
The air rushing under your wings is somewhat colder than
usual, up above the mountains. You slow the flapping of
your wings and glide for a moment, to marvel once again
at the view. No matter how many times you see it, the view
from above the clouds still invokes a childlike reverence in
you. It is as if the clouds themselves form a whole new tier
of land high above Thera, of rolling white hills with a few
dark thunderheads scattered among them. A large break in
the clouds opens to reveal a beuatiful, shining city far
below. The outer walls and tall, elegant buildings of
the city are impressive even from this height. To the north,
overloaded merchant ships dock at the busy ports. In the very
heart of the island, a huge belltower seems to reach high into
the clouds above. At the four corners of the city, massive
arches span the branches of Voralia's Tears, leading to the roads
that connect the city to the rest of Thera. To the north and south,
Voralia's Tears cuts a dark blue line through the plains, while the
roads lead out to the eastern and western horizons.

17457, FNCR (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t