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Forum Name Bug Submissions
Topic subjectFamiliars + Hide
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=15860
15860, Familiars + Hide
Posted by Conjie on Wed 31-Dec-69 07:00 PM
Quasit can remain hidden even when entering and passing through some wilderness rooms. I don't know if this is true for the other familiars that can hide and have autosneak but this is what happens with my quasit.

For example:








<100%hp 100%m 100%mv 6162tnl (2.19%) 5 AM civilized indoor> You tell your familiar to 'hide'.
>> You attempt to hide.

<100%hp 100%m 100%mv 6162tnl (2.19%) 5 AM civilized indoor> You tell your familiar to 'south'.
>> Silverwood
>>
>>
>>
<100%hp 100%m 100%mv 6162tnl (2.19%) 5 AM civilized indoor> You tell your familiar to 'south'.
>> Silverwood
>>
>>
>>
<100%hp 100%m 100%mv 6162tnl (2.19%) 5 AM civilized indoor> You tell your familiar to 'hide'.
>> These shadows are too uncivilized for you to hide in.

Yet when I go to the room the quasit is in:

Silverwood


(Invis) (Hide) A ghastly little quasit skulks here, hissing to itself.




16092, By design (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t
16117, Is that specific to the quasit?
Posted by Straklaw on Wed 31-Dec-69 07:00 PM
The shadowcat used to be the same way, and I remember that got bugboarded, and changed so that the shadowcat can only be hidden in standard civilized areas.
16119, Consistent for all familiars (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t