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Forum Name Bug Submissions
Topic subjectMariner not seeing water love
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=15321
15321, Mariner not seeing water love
Posted by Bungbu on Wed 31-Dec-69 07:00 PM
Deep in the Aryth Ocean



<95%hp 99%mv 10562tnl 3 AM wilderness> wher
People near you:
(PK) Bungbu Deep in the Aryth Ocean

<95%hp 99%mv 10562tnl 3 AM wilderness> sc
Bungbu the Forestwalker
-------------------------------------------------------------------------------
Level : 25 Sex : male Race : storm
Ethos : Chaotic Align : Good Class : ranger
Practices: 0 Trains : 3 Hometown : Galadon
Exp : 178638 To Level : 10562 Sphere : War
Age : young, 124 years old (13 hours)
Hit Point: 95 % Mana : 100% Move : 99 %
Str : 21(22) Int : 17(17) Wis : 16(17)
Dex : 16(17) Con : 21(21) Chr : 16(15)
Carry # : 25/35 Weight : 153 lb 13 oz (Max 412 lbs)
Gold : 0 Silver : 61 Copper : 231
Wimpy : 11% Morale : Moderate Position : Standing
Hitroll : 23 Damroll : 25
AC pierce : 29 Somewhat armored AC bash : 53 Slightly armored

AC slash : 29 Somewhat armored AC magic : 55 Slightly armored

AC element: 23 Somewhat armored
vs Spell : Barely protected vs Paralysis: Barely protected
vs Breath: Barely protected vs Mental: Not protected
-------------------------------------------------------------------------------
Summon : You can only be summoned by players within PK range.
Corpseguard: You attempt to guard corpses from lower level looters.
Rescue : You allow others to rescue you.
Give : You allow things to be given to you.
Trust : You trust your group with questionable spells/supplications.
Follow : You do not welcome followers.
You are not hungry.
Your expertise is in the savage style.
Your home terrain is the mariner terrain.
-------------------------------------------------------------------------------
You are affected by:
Skill: 'dark vision' for 32 hours.
Skill: 'warcry' modifies save vs spell by -8 for 23 hours.
Skill: 'warcry' modifies hit roll by 5 for 23 hours.
Skill: 'acute vision' for 10 hours.
Spell: 'protection from metals' for 8 hours.
Skill: 'protection heat cold' for 5 hours.

<95%hp 99%mv 10562tnl 3 AM wilderness> l
Deep in the Aryth Ocean
The water begins to grow cold around you as you find very little light this
far down in the ocean. You can barely make out the light above, but a cold
damp darkness engulfs you almost entirely. The ocean extends in all
directions, including further down.



<95%hp 99%mv 10562tnl 3 AM wilderness>

=============================
My mariner storm giant is not seeing the CAPTILAZIED home terrain anywhere under or on water.. help!

This example is under the Aryth Ocean and it shows wilderness in lowercase..
15337, FNCR (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t