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Topic subject | Abandoned mines traps |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=15191 |
15191, Abandoned mines traps
Posted by Dorz on Wed 31-Dec-69 07:00 PM
Three issues with Abandoned mines fungus/red & yellow
spores:
1) Deafen/Insanity/Forget lands 100% of time. No chance to
avoid/resist them.
2) They add up as extra affects (I got 2 insanity affects in
log below).
3) They can make the affect permanent (i.e. Physical effect:
'insanity' for -1 hours.)
Log:
You are affected by:
Skill: 'bark skin' modifies armor class by -76 for 46 hours.
Skill: 'acute vision' for 46 hours.
Physical effect: 'insanity' modifies wisdom by -5 for 26
hours.
Skill: 'warcry' modifies save vs spell by -12 for 22 hours.
Skill: 'warcry' modifies hit roll by 6 for 22 hours.
Skill: 'protection heat cold' for 17 hours.
Skill: 'deafen' for 2 hours.
You begin creeping in that direction.
The Underdark
[Exits: south west]
A patch of yellow mold grows here.
A fine mist of spores shoot out from the yellow mold to land
on your skin.
You are affected by:
Skill: 'bark skin' modifies armor class by -76 for 46 hours.
Skill: 'acute vision' for 46 hours.
Physical effect: 'insanity' modifies wisdom by -5 for 30
hours.
Physical effect: 'insanity' modifies wisdom by -5 for 26
hours.
Skill: 'warcry' modifies save vs spell by -12 for 22 hours.
Skill: 'warcry' modifies hit roll by 6 for 22 hours.
Skill: 'protection heat cold' for 17 hours.
Skill: 'deafen' for 2 hours.
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15268, RE: Abandoned mines traps
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
>1) Deafen/Insanity/Forget lands 100% of time. No chance to >avoid/resist them.
Incorrect.
>2) They add up as extra affects (I got 2 insanity affects in >log below).
Fixed next crash/reboot. Insanity was the only one of these that could stack; now it won't.
>3) They can make the affect permanent (i.e. Physical effect: >'insanity' for -1 hours.)
By design. You didn't really think that was an accident, did you?
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