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Forum Name Bug Submissions
Topic subjectTrib Powers & Hiding
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=10933
10933, Trib Powers & Hiding
Posted by Maethron on Wed 31-Dec-69 07:00 PM
Are all of the Trib cabal powers supposed to pull me out of hiding? Powers like magistrate status, the networks, and archive aren't very obvious and I was wondering if this is how they're supposed to work with thieves/assassins in Trib?
10950, By design:
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Calling a cabal power takes all characters out of hiding, excepting Battle scouts.
10951, I suggested an edge for this...
Posted by Yhorian on Wed 31-Dec-69 07:00 PM
Would it be worth making it, and using it for a thief/assassin imm reward?

Stalking with Nano and wanting Vanguard before I assassinated a rager berserker lost me a few stalks I needed. Two rounds of lag is nasty for a cabal power called quite often.