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Bug Submissions | Topic subject | Fatigue | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=10600 |
10600, Fatigue
Posted by Outrey on Wed 31-Dec-69 07:00 PM
I was looking at the log on Dioxides where we shamelessly ganked down Naloril, and I noticed that my fatigues didn't sap any of his movements. I was wondering if he was making his save here, anti-gang code, or if it was a bug. None of the fatigues I cast on him seemed to reduce his movement at all. If it's him making his save, then I'll take the discussion to the gameboard, because I think it should remove atleast some movement when I cast it.
You yell 'Help someone is attacking me!' Someone steps out from its cover. Someone's fatigue MANGLES you! Someone trips you and you go down! Someone steps out from its cover. Someone's trip grazes you. You yell ' Help! Someone just tripped me!' Someone is in perfect health. (100%)
(89%)798hp 395m 100%mv 12492tnl (5 PM) (wilderness outdoor) flee flee
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10604, By design
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
He's making the saves.
You can that to Gameplay if you want, but unless your proposal involves weakening fatigue in some other way I don't see us changing it. It's a sup that sees a solid amount of use at all levels.
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