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Top General Discussions Announcements Code Changes Topic #48
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DaevrynTue 03-Dec-13 09:26 PM
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#48, "December 2013"
Edited on Thu 26-Dec-13 10:52 PM

          

- Owaza improved slightly and Martial Trance's reuse timer reduced a few ticks.
- Wights gain some HP upon Becoming.
- Rapid Shot gives a chance for a third attack (I'm still not 100% sure this is the way I want to address hunters so I may yet revert it and go in another direction, but we'll try this out and see how it goes.)
- Gust of Wind and Ancestral Spirit damage increased significantly.
- Savage Blow success chance is now more on par with other similar skills (in other words, not nearly 100% in most conditions.)
- Bramble Pit damage/malediction improved significantly.
- Took a crack at reworking damage traps to count as PKs appropriately -- not guaranteed to be always correct yet.
- The Painless flaw, Dirge of Solitude, and Bloodthirst consistently give a strong bonus to resist pain-themed abilities. Desensitize and Martial Trance consistently give a small bonus to resist pain-themed abilities. Most of this previously existed but several such abilities each forgot about one or two of the above affects.
- Thrust, Pierce, Slice, Pugil, Elbow, Knee, and Pin improved slightly.

  

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Reply Frost Giant Shaman NCR, Scarabaeus, 29-Dec-13 10:44 PM, #8
Reply Ancestral Spirit, Rangeriffic (Anonymous), 27-Dec-13 10:00 PM, #7
Reply You just buffed bloodthirst....nt, Artificial, 20-Dec-13 07:41 PM, #4
Reply RE: You just buffed bloodthirst....nt, Daevryn, 20-Dec-13 07:42 PM, #5
     Reply I assume that includes neuro and pain shaman supps., Murphy, 25-Dec-13 09:47 PM, #6
Reply RE: December 2013, Scarabaeus, 16-Dec-13 09:36 PM, #3
Reply Savage blow clarification, -flso, 14-Dec-13 08:14 PM, #1
     Reply RE: Savage blow clarification, Daevryn, 15-Dec-13 10:43 AM, #2
          Reply If you have it practiced to 100%, xrus, 19-Jan-14 09:40 PM, #9
               Reply RE: If you have it practiced to 100%, Daevryn, 19-Jan-14 09:42 PM, #10

ScarabaeusSun 29-Dec-13 10:44 PM
Member since 19th Feb 2011
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#56, "Frost Giant Shaman NCR"
In response to Reply #0


  

          

Due to popular demand, the shaman class has been opened up to Frost Giants as well.

  

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Rangeriffic (Anonymous)Thu 26-Dec-13 02:49 PM
Charter member
#55, "Ancestral Spirit"
In response to Reply #0


          

I was just thinking that this was woefully under-powered for a 2-round spell when I've used it recently (like today) and then I read you've increased the damage significantly -- makes me wonder how bad it was before.

Symbiosis also seems fairly weak for such a mana-intensive healing spell.

  

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ArtificialFri 20-Dec-13 07:00 PM
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#52, "You just buffed bloodthirst....nt"
In response to Reply #0


  

          

nt

  

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DaevrynFri 20-Dec-13 07:42 PM
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#53, "RE: You just buffed bloodthirst....nt"
In response to Reply #4


          

It's really more like I just told you what bloodthirst already did, but you weren't aware of.

  

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MurphySat 21-Dec-13 02:27 AM
Member since 30th Dec 2010
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#54, "I assume that includes neuro and pain shaman supps."
In response to Reply #5


          

nt

  

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ScarabaeusMon 16-Dec-13 09:36 PM
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#51, "RE: December 2013"
In response to Reply #0


  

          

A character with the MUTE flaw can now use the DISCUSS command, provided they are not otherwise impaired (blind, deaf).

  

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-flsoSat 14-Dec-13 02:39 AM
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#49, "Savage blow clarification"
In response to Reply #0


          

Is the success rate re: lag random now or does it depend on factors?
How does it play out regarding hometerrain?
Does it still lag constant number of rounds?

  

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DaevrynSun 15-Dec-13 10:43 AM
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#50, "RE: Savage blow clarification"
In response to Reply #1


          

The base success chance is now a fraction of your skill rather than 100%. Otherwise it works as before.

  

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xrusSun 19-Jan-14 06:57 AM
Member since 13th May 2011
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#65, "If you have it practiced to 100%"
In response to Reply #2


          

It will be as it was before?

  

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DaevrynSun 19-Jan-14 09:42 PM
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#66, "RE: If you have it practiced to 100%"
In response to Reply #9


          

No, it's a fraction of your skill as the success rate rather than 100% of your skill as a success rate.

So previously if you had 100% savage blow, barring a few rare circumstances, it would work 100% of the time. That's no longer the case. It's more on par with similar skills, which fail sometimes even at 100.

  

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