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Top General Discussions Announcements Code Changes Topic #127
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ValguarneraSun 08-Feb-15 03:22 PM
Member since 04th Mar 2003
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#127, "February 2015"
Edited on Fri 20-Feb-15 04:47 PM

          

This is a large number of small tweaks, and i'll post to Gameplay to talk more about the goals and direction.

Tuning up Armor Use:
- All successful Armor Use checks (any variety) give a slightly larger effective AC bonus.
- A successful Stone Armor Use check gives an even larger effective AC bonus against slashing and piercing attacks.
- A successful Mystical Armor Use check gives an even larger effective AC bonus against non-physical attacks.
- Extremely high levels of hitroll relative to your level have diminishing returns for purposes of breaking through armor.
- The magnitude of the impact of Aim and Precise Aim in breaking through armor has been reduced at lower levels.
- Sheen of Stone and Armor of Living Bone deflect physical attacks more often.
- Invoker "touch" spells (Acidic Secretion, Channel Heat, Frost Fingers, and Shocking Touch) can assist in Deflecting melee attacks based on that element. (*)

Limiting Armor Use situationally:
- The reduction in deflections for using armor with a level well above your own has been strengthened.

Tuning down Parry a bit:
- The penalty for parrying especially heavy weapons has been increased in cases where the defender's weapon is much lighter than the attacker's weapon.
- The 'natural' (unarmed) attacks of very powerful (large in size, high in level) NPCs are slightly harder to parry with lightweight weapons.
- Polearms in general are harder to parry with one-handed swords, axes, and maces
- Flourintine has been reduced in efficacy
(2/20/15) - It is slightly harder to parry with a weapon that is significantly higher level than you.

Tuning down Shield Block a bit:
- Especially heavy weapons are slightly harder to block with lightweight shields.
- The 'natural' (unarmed) attacks of very powerful (large in size, high in level) NPCs are slightly harder to block with lightweight shields.
(2/20/15) - It is slightly harder to block with a shield that is significantly higher level than you.

Tuning down Dodge a bit:
- High Hitroll has a small negative impact on the defender's ability to Dodge.

(*): This is not terribly useful at high levels if the corresponding elemental shield is in play.

Miscellaneous
- The midnight dragon is growing tired of being kicked around.

valguarnera@carrionfields.com

  

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DaevrynSat 21-Feb-15 08:26 PM
Member since 13th Feb 2007
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#129, "Azuretouched Inherents Improved"
In response to Reply #0


          

Just given a nudge up across the board based on my observation of them in play so far, as of the next reboot.

  

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