Question,
Abernyte,
08-Aug-08 01:28 PM, #12
Having checked the code:,
Valguarnera,
12-Aug-08 02:19 PM, #14
Made some similar changes to Charge.,
Valguarnera,
04-May-08 04:01 PM, #11
RE: Couple changes to backstab.,
Narissa,
20-Apr-08 11:45 AM, #10
While we're at it...,
Marcus_,
17-Apr-08 06:36 PM, #9
I would have to agree,
Abernyte,
13-Aug-08 06:03 AM, #13
RE: Couple changes to backstab.,
Tac,
13-Apr-08 08:27 PM, #4
Whoops. I'll fix that post .,
Valguarnera,
13-Apr-08 09:17 PM, #5
Valg makes a typo. Rumors begin.,
Mekantos,
13-Apr-08 09:48 PM, #6
RE: Whoops. I'll fix that post .,
Pargtorix,
15-Apr-08 12:32 AM, #7
Not opposed to it.,
Valguarnera,
15-Apr-08 12:46 AM, #8
Do I read this right?,
Quixotic,
13-Apr-08 08:27 PM, #2
Awesome.,
GinGa,
13-Apr-08 05:55 PM, #1
Don't forget,
Mekantos,
13-Apr-08 08:27 PM, #3
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Abernyte | Fri 08-Aug-08 07:50 AM |
Member since 04th Mar 2003
973 posts
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#1548, "Question"
In response to Reply #0
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I rolled a lowbie thief and saw the special things happen reasonably often but having ranked a bit I have not seen a single 'special' success in over 200 backstabs. I thought it was supposed to increase in chance as you ranked?
-----Abernyte
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Narissa | Thu 17-Apr-08 07:44 PM |
Member since 04th May 2003
279 posts
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#1453, "RE: Couple changes to backstab."
In response to Reply #0
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Any maledictions accompanying a successful backstab?
Eg. fear, or crippling effects, or bleeding at high levels?
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Abernyte | Mon 11-Aug-08 05:37 PM |
Member since 04th Mar 2003
973 posts
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#1552, "I would have to agree"
In response to Reply #9
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With dual back stab a thing of the past the multiplier for back stab on a sleeping opponent should be resurrected.
Noone worries about it anymore. Most every back stab, unless I have them bound and gagged, result in c 'word or flee;get potion girdle;quaff teleport/recall. If it had a bit more punch it might be worth using. As it is you are often better off with knife and then trip.
-----Abernyte
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Tac | Sun 13-Apr-08 08:19 PM |
Member since 15th Nov 2005
2050 posts
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#1446, "RE: Couple changes to backstab."
In response to Reply #0
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>1) The 'suspicious' threshold has been loosened for PCs with >unusually large numbers of hit points. Someone who has, say, >1400/2000 hp is more worried than someone with 700/1000.
I'm not sure I understand what you are saying here correctly. The way I read it, you are saying it would be harder to backstab someone with 1400/2000 hp than 700/1000, but judging from the previous sentence, I would have expected the reverse. Clarification please?
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Mekantos | Sun 13-Apr-08 09:33 PM |
Member since 06th Dec 2003
796 posts
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#1449, "Valg makes a typo. Rumors begin."
In response to Reply #5
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In two year's time we'll have another Imm-spiracy rumor going around about how a special flag that only Imms can place and see will allow endless backstabs.
Way to go, Valg.
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Pargtorix | Mon 14-Apr-08 05:03 PM |
Member since 12th Mar 2008
29 posts
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#1450, "RE: Whoops. I'll fix that post ."
In response to Reply #5
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Looks like a great change. Any chance of seeing similar openers like Charge, Ambush, or the damage-only version of Cleave get re-worked similarly? From my recollection Underhand already works something like this.
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Valguarnera | Tue 15-Apr-08 12:46 AM |
Member since 04th Mar 2003
6904 posts
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#1451, "Not opposed to it."
In response to Reply #7
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Why am I awake? Because it's tax-day, yo, and I do mine all gansta style.
Any chance of seeing similar openers like Charge, Ambush, or the damage-only version of Cleave get re-worked similarly?
I'm more apt to focus on skills obtained at a lower level in general, but I'm open to redesign suggestions via email. I don't necessarily think these skills need a lowered 'suspicious' threshold, however, since their respective classes rely less on the surprise first strike and have more melee staying power.
I'm generally happy with how most of the mentioned skills shake out balance-wise, but there's usually a way to make a skill more interesting without tweaking its overall balance much.
I wish I had a log of it, but Pico and I had an extended conversation when I was a heroimm about how the forums tend to be dominated by calls for predictability, but in practice people tend to migrate towards mechanics with some form of gamble involved. You may safely assume that I'm less fond of any skill that reliably produces only one result. Ambush is very interesting in that regard. Charge, less so.
valguarnera@carrionfields.com
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Quixotic | Sun 13-Apr-08 06:55 PM |
Member since 09th Feb 2006
830 posts
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#1443, "Do I read this right?"
In response to Reply #0
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The Scion AP who could eat three backstabs for breakfast is more worried about a backstab than the normal joe warrior?
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Mekantos | Sun 13-Apr-08 07:06 PM |
Member since 06th Dec 2003
796 posts
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#1444, "Don't forget"
In response to Reply #1
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