Subject: "Few notes here" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #74482
Show all folders

TorakWed 07-Apr-21 03:19 AM
Member since 15th Feb 2007
1216 posts
Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#74497, "Few notes here"
Edited on Wed 07-Apr-21 03:21 AM

          

I have to separate my last two experiences because Theorendus and Seskavil were night and day different but a few things point point out.

1) Theorendus was definitely being held back from leadership positioning because of a goodie kill (intentional, which we'll get to that) - Koorsgard flat out told me that was the case. It may be different now but it wasn't back then and that's not that long ago.

2) There should be something else I think viewed differently from #1-3. Mercy killings. There are two cases were I made an intentional effort that resulted in the death of a goodie and I was punished/reprimanded for both of them. The first, was killing the elf in the goblin settlement = if you don't know what I'm talking about, you should make sure you're not on a work computer and go look at probably one of the more nsfw mobs in the game that literally is begging to be killed (there are even dwarves in Mortorn with the same overall description effect but less grotesque). The second, I was trying to wake up a fellow Fortress member who had been spinebroken and in the lag to wake them up they got killed by my hit as the orcs assisted. Both times I was given a lot of flack in things that I think are completely valid from a RP stance. The same thing could stand for a tribunal killing a good criminal who broke the law or killed someone, or a villager killing a good mage doing evil things, or even a fortress having to kill an outlander sunwarden who is hunting paladins. There are countless examples in history and real life where the "good guy" needs to die. There are incredibly valid reasons why someone must be killed, alignment aside, and this is frankly Carrionfields and it is a bit frustrating to see how far this has gone down the drain. Azorinne followers? Absolutely. Acolytes? Definitely. Maran? The entire premise of a maran is they at war and war has a cost. Normal goodies? Leave them alone.

3) I think I stand with everyone else that mobs that assist that shouldn't (I had a "cloaked figure" level 5 goodie mob assist the arial city dark evil guards and die in one hit on Seskavil and you reprimanded me for it) or good guards that throw themselves at criminals instead of look the other way (come on, how many movies do we need to see where the good cop turns around to do the better good) is just a limitation on coding that is either outdated in the prior example or impossible for CF in the later.

I think above all else, the #1 case stated above was the golden rule and was a drastic change from times of old where people murdered anything for gear. #3 is obviously silly and needs to be removed and frankly #2 is so very gray and I feel that it needs to be evaluated less as an ultimatum for the entire cabal or good alignment in general (Azorinne's religion withstanding, you can run your followers how you see fit).

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

HOT TopicThoughts on Gold-on-Gold violence [View all] , Java, Sat 03-Apr-21 07:33 AM
Reply RE:Shove, JohnEveryMan, 10-Apr-21 01:20 PM, #20
Reply Some thoughts, rex spangler, 06-Apr-21 11:15 AM, #14
Reply Some thoughts, Destuvius, 03-Apr-21 02:59 PM, #9
Reply You've been gone for a while, Java, 03-Apr-21 03:36 PM, #11
     Reply RE: You've been gone for a while, Azorinne, 03-Apr-21 05:17 PM, #12
          Reply Fair response, Java, 03-Apr-21 06:09 PM, #13
          Reply Few notes here, Torak, 07-Apr-21 03:21 AM #15
               Reply RE: Few notes here, Azorinne, 07-Apr-21 06:35 AM, #16
                    Reply Honestly that's the kind of thing that points to the pr..., Torak, 07-Apr-21 12:16 PM, #17
                    Reply This is also part of the problem (not you but in genera..., Destuvius, 07-Apr-21 01:38 PM, #18
                    Reply I thought that shadow plane stuff was lame too., rex spangler, 10-Apr-21 11:03 AM, #19
                    Reply RE: Few notes here, goodie shamie (Anonymous), 08-Aug-21 04:29 PM, #22
                         Reply Calm down Nerak. n/t, Lhydia, 08-Aug-21 07:06 PM, #23
                         Reply sorry no.., goodie shamie (Anonymous), 08-Aug-21 07:09 PM, #24
                         Reply He makes a good point Lhydia., Aithiar, 09-Aug-21 12:07 AM, #25
                         Reply You're 4 months late to the discussion, Destuvius, 09-Aug-21 03:21 PM, #26
                              Reply Nope..., goodie shamie (Anonymous), 10-Aug-21 10:31 PM, #27
                                   Reply You keep saying that and yet you're still here nt, JohnEveryMan, 11-Aug-21 06:34 AM, #28
                                        Reply What are you basing this assumption on?, Aithiar, 13-Aug-21 01:45 AM, #29
                                             Reply If you're necroing a thread from 4 months ago you're no..., JohnEveryMan, 13-Aug-21 07:07 PM, #30
Reply Agreed., Calion, 03-Apr-21 12:43 PM, #8
Reply RE: Thoughts on Gold-on-Gold violence, CF and fort permanewb (Anonymous), 03-Apr-21 10:13 AM, #7
Reply absolute preservation of the Light, Fortplayer (Anonymous), 03-Apr-21 08:39 AM, #4
Reply RE: absolute preservation of the Light, Java, 03-Apr-21 08:54 AM, #5
Reply ive had this happen in two different ways the outcome i..., Mamed, 03-Aug-21 03:20 AM, #21
Reply I'm glad someone finally brought this up..., Lhydia, 03-Apr-21 08:27 AM, #3
Reply RE: I'm glad someone finally brought this up..., Jhyrbian, 03-Apr-21 08:56 AM, #6
Reply RE: Thoughts on Gold-on-Gold violence, Jhyrbian, 03-Apr-21 07:38 AM, #1
     Reply That's a good point.., Java, 03-Apr-21 07:44 AM, #2
     Reply They are punished..., Destuvius, 03-Apr-21 03:00 PM, #10
Top General Discussions Gameplay Topic #74482 Previous topic | Next topic