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RahsaelWed 01-Aug-18 02:54 PM
Member since 05th May 2017
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#71353, "On Coins, Mercenaries, Servitors & Undead"


          

COINS:
One way would be to go full Outlander-like and hate on coins, since they're implements of civilization.

Another would be a simple indifference to currency. You know it's socially-constructed BS and would never live your life to amass wealth. Then again, you can use it to buy cool stuff, and that can make life easier.

Yet another way you could approach it still is that you might amass and flaunt wealth as a sort of ironic stunt to drive all of the sheeple crazy. Maybe it's to prove a point and teach a lesson. Maybe it's just for your own amusement, since it means nothing to you and everything to others.

There are probably some other ways you could go that I haven't even thought of yet.

Entropy leaves room for a lot of creativity. There is absolutely nothing that is sacred to Entropy, except for freedom. So you can approach pretty much anything almost any angle.

Want to be a pansexual satirist shapeshifter that gets his kicks from (purposefully) violating all kinds of other societal taboos? Entropy! Want to be an angry, isolated nihilist who wants to open up the Veil and let wild magic ravage the planet? Entropy! Are you a semi-naturalist who wants to burn down cities and tear down the social order -- with her army of zombies? Entropy!

The cabal's goals are Freedom, Thin Veil, and Wild, Random Magic. There are so many possible roles for this cabal that it makes me uncomfortable just thinking about it.

MERCENARIES:
This might hinge on your feelings about currency. It also depends on your character and how you decide to roleplay the mercenary dynamic.

Is the mercenary just a kind of slave? Do you view the merc as your property, or some armed guy who's with you for mutual gain? Slaves run counter to the core idea of Entropy. Armed allies? Those're fine. Mechanically, mages rely on mercenaries for ranking, particularly in today's CF. So as long as you aren't being a brutal slavemaster or something, you're probably OK.

The constructs from the consortium are non-sentient, so you can treat those however you want.

ELEMENTALS/DEMONS/DEVILS/ANGELS/ARCHONS:
Elementals are a bit tricky. Conjurer-summoned elementals, demons, devils, angels and archons are sentient and can literally tell conjurers "I will not bow down to you, mortal!" No es bueno (unless someone presents a great argument to the contrary).

Object-created elementals might be different. Is there any indication that they're sentient (which would be bad)? Or are they just mindless collections of magically animated, elemental material (which would be fine to use)? This is probably something you'd want to consider on a case-by-case basis.

UNDEAD:
In Carrion Fields, undead created by necromancers have generally been considered non-sentient beings. This includes zombies, golems, ghouls and mummies (SOME mummies are sentient, per HELP UNDEATH; not those created with the greater undead spell), along with other special creatures created with the greater undead spell. They're just beings of animated flesh that are mere vessels for negative energy, created by and for a necromancer.

This is in contrast to sentient undead, such as liches, mummies, vampires, wights, etc., often created through a Becoming process.

In light of this, necromancers might want to be a bit careful with the control undead spell.

  

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Locked Anchored TopicCabal Guides [View all] , Rahsael, Wed 01-Aug-18 02:33 PM
Reply BATTLE, Panmorne, 16-Dec-19 10:10 PM, #8
Reply SCION, Morius, 21-Nov-19 08:10 PM, #7
Reply OUTLANDER, Aylosi, 03-Sep-19 11:30 AM, #6
Reply FORTRESS, Korsgaard, 01-Aug-18 08:44 PM, #5
Reply HERALD, Daphedee, 01-Aug-18 07:15 PM, #4
Reply TRIBUNAL, Ishuli, 01-Aug-18 03:03 PM, #3
Reply ENTROPY, Rahsael, 01-Aug-18 02:41 PM, #1
     Reply On Coins, Mercenaries, Servitors & Undead, Rahsael, 01-Aug-18 02:54 PM #2
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