Subject: "Call of Duty..." Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #49560
Show all folders

TacSat 27-Apr-13 08:32 PM
Member since 15th Nov 2005
2050 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#49560, "Call of Duty..."
Edited on Sat 27-Apr-13 08:35 PM

          

http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/

I saw this article a little bit ago and it says something interesting about CF I think.

I'm going to go back to the beginning. At the very start, the skill gap in CF was considerably smaller than today. There weren't a ton of people who were accomplished MUDers, and few of them played CF. Even if they did play CF, it wasn't so incredibly similar to other MUDs that they could instantly dominate. There was also a much lower gap between even the best CFer on thepoint.com or maple.can.net. After all the world was much smaller, and the choice of preps, tactics, and equipment was a fraction of what it is today. Grab a purple potion or two, kill the red dragon, wield the nightmare blade and go to town.

At this time CF was pretty popular. Lots of players. Lots of group fights, lots of ganging and full looting and general mayhem. In fact, the skill gap was small enough that random people that stumbled across the game could get into it, and if they could get a few friends to join in, they could essentially compete with anyone. Sure they would still get killed and fulled on a regular basis, but then if you are playing the text game equivalent of CoD, you expect that and you just wait for a re-spawn.

One of the things we've known for some time is that CF is incredibly difficult to get into as a new player. The amount of ramp up time to be even marginally competitive is a barrier few new players are willing to get over. We've sort of hand-waved at what we could do to lower this barrier, but I think we lacked a clear idea of what the goal is.

Now, I'm going to preface this by saying I'm not even sure that compressing the skill gap is something that CF should be shooting for, but if increasing the number of players is the goal, I think it is probably the best thing we could do to accomplish that goal.

So, what are steps that CF could take to compress the skill gap between the very skilled (vets) and the brand spanking new?

As a test, I'm also posting this to reddit here: http://www.reddit.com/r/MUDCarrionFields/comments/1d8yo3/compressing_the_skill_gap/ which would allow folks to vote up good ideas if they chose to use reddit to respond... Maybe it will be worthwhile, maybe it won't.

  

Alert | IP Printer Friendly copy | Reply | Reply with quote

HOT TopicCall of Duty... [View all] , Tac, Sat 27-Apr-13 08:32 PM
Reply Another idea, Cenatar_, 30-Apr-13 01:29 PM, #36
Reply Relevant Idea:, Tac, 30-Apr-13 12:36 PM, #35
Reply There are bits and pieces of this in place., Scrimbul, 30-Apr-13 05:53 PM, #37
     Reply Yea I hate that bank quest..., Tac, 30-Apr-13 06:02 PM, #38
Reply Don't post to reddit., Scrimbul, 28-Apr-13 05:06 PM, #12
Reply RE: Don't post to reddit., Hutto, 28-Apr-13 05:47 PM, #13
     Reply Browse is asinine sometimes., Scrimbul, 28-Apr-13 06:01 PM, #14
          Reply I'll give you a hint, Splntrd, 28-Apr-13 10:43 PM, #18
               Reply I know that, you think a year-old newbie does? nt, Scrimbul, 29-Apr-13 12:46 AM, #19
                    Reply I dunno, has that newbie ever played a competitive game..., Splntrd, 29-Apr-13 10:19 AM, #25
Reply RE: Call of Duty..., Daevryn, 28-Apr-13 11:02 AM, #4
Reply It didn't seem to pronouced to me....., Vonzamir, 28-Apr-13 11:24 AM, #5
Reply I'm interested..., Tac, 28-Apr-13 12:34 PM, #8
Reply RE: I'm interested..., Daevryn, 28-Apr-13 01:21 PM, #10
     Reply I'm going to play Devil's Advocate here..., Tac, 28-Apr-13 04:30 PM, #11
     Reply RE: I'm going to play Devil's Advocate here..., Daevryn, 28-Apr-13 08:06 PM, #17
          Reply Man, you hit a nerve..., TMNS, 29-Apr-13 02:09 AM, #21
               Reply RE: Man, you hit a nerve..., Daevryn, 29-Apr-13 06:12 PM, #29
     Reply Skill practice is much harder now, Valkenar, 28-Apr-13 07:15 PM, #15
     Reply RE: Skill practice is much harder now, Daevryn, 28-Apr-13 07:54 PM, #16
          Reply RE: Skill practice is much harder now, Cenatar_, 30-Apr-13 11:05 AM, #34
     Reply But you could also stick around the low ranks in anothe..., Marcus_, 29-Apr-13 03:33 AM, #22
Reply Forget the knowledge gap... Skill gap omfg., Larcat (NOT anon), 01-May-13 09:54 AM, #39
Reply RE: Call of Duty..., Ulthur, 02-May-13 09:47 AM, #40
Reply This seems familiar... I've been here before!, vargal, 28-Apr-13 09:42 AM, #3
Reply The obsession with things being secret, Cenatar_, 28-Apr-13 05:06 AM, #2
Reply Don't forget 3 things!, TMNS, 28-Apr-13 12:16 PM, #6
Reply Weird. , Lhydia, 28-Apr-13 12:25 PM, #7
Reply I actually quit because you have to proxy to get ahead...., TMNS, 29-Apr-13 02:04 AM, #20
     Reply So you spin factually untrue events..., Lhydia, 29-Apr-13 04:24 AM, #23
     Reply I give you 85%., TMNS, 29-Apr-13 04:06 PM, #28
     Reply RE: I actually quit because you have to proxy to get ah..., Daevryn, 29-Apr-13 06:15 PM, #30
          Reply 'who played who to non-staff players', Lhydia, 29-Apr-13 06:39 PM, #31
          Reply RE: 'who played who to non-staff players', Daevryn, 29-Apr-13 08:08 PM, #33
          Reply Heh. I was actually making fun of Jalim. , TMNS, 29-Apr-13 07:19 PM, #32
Reply About Silent, Cenatar_, 28-Apr-13 01:11 PM, #9
Reply Bit selective, incognito, 29-Apr-13 06:58 AM, #24
     Reply PM me on Dio's., TMNS, 29-Apr-13 01:01 PM, #26
          Reply i know why you quit CF, Dallevian, 29-Apr-13 02:50 PM, #27
Reply don't even know is it allowed to post this log :), Fdialke, 06-May-13 09:14 AM, #41
Reply Today for some reason I was thinkin about how potions o..., Vonzamir, 28-Apr-13 12:52 AM, #1
Top General Discussions Gameplay Topic #49560 Previous topic | Next topic