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>Has it ever been considered to remove the 'rolling' element >of creating a char, and just giving characters a set number >in each stat per race/class? as I imagine, like myself many >people rely on a 'roller' to crank out 2000 or so rolls >until the stats of my char meet my requirements anyways, >would that perhaps reduce lag/crashes? just a thought.
Rolling up is not the cause of any lag. We've added in code to prevent multi-rolling, we've added in code to kick off people who roll for longer than 1 hour, and much to everyones delight when we did it, we made rolling much, much easier. I tested it with nearly every race/class combo and came up with near perfect rolls in under an hour.
And as was stated already, we're not going to get rid of rolling in favor of some point distribution system. We've had this discussion many times, and we're still rolling.
So long, and thanks for all the fish!
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