Subject: "While we're throwing out ideas: Lore 100% @ lvl 1!" Previous topic | Next topic
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Bayres123Sun 05-May-13 09:44 PM
Member since 24th Oct 2011
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#49625, "While we're throwing out ideas: Lore 100% @ lvl 1!"
Edited on Sun 05-May-13 09:45 PM

          

Would Zulg and Co. be okay with this, a lot of players have seemed okay with the idea on unofficials.

I don't think this somehow makes gnomes and svirfs less powerful, or bards. Mages get identify and as soon as they do it's full info regardless of spell %.

I think this would help mainly newbies, who might not manage to have enough coins for Alduk all the time, and it's more convenient. It hardly bothers vets, and who knows, they might use it sometimes too.

I'm not saying this is a big deal, but it seems like a little thing that might make knowing basic stuff easier for new players, and not really hurting anyone else.

If this is really hard to code, for some reason, then I get that's a problem.

Thoughts?

Ow! My ovaries!

  

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TopicWhile we're throwing out ideas: Lore 100% @ lvl 1! [View all] , Bayres123, Sun 05-May-13 09:44 PM
Reply Compromise: guildmasters, Quixotic, 06-May-13 04:28 PM, #9
Reply Better to give lore at level 1, but still keep it at 75..., jalbrin, 06-May-13 01:09 AM, #2
Reply agreed, anything before level 11 would be great. nt, Dallevian, 06-May-13 09:01 AM, #4
Reply RE: While we're throwing out ideas: Lore 100% @ lvl 1!, Scarabaeus, 05-May-13 11:53 PM, #1
     Reply I like the class specific idea a lot nt, incognito, 06-May-13 03:23 AM, #3
     Reply Oh sure, Tsunami, 06-May-13 09:58 AM, #5
     Reply RE: While we're throwing out ideas: Lore 100% @ lvl 1!, crsweeney, 06-May-13 10:08 AM, #6
     Reply Good one, Tsunami, 06-May-13 11:06 AM, #7
     Reply More Alduks for sure. A wanted friendly one (ragers and..., Treebeard, 06-May-13 12:20 PM, #8
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