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TwistMon 14-Nov-16 07:26 PM
Member since 23rd Sep 2006
3431 posts
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#3274, "Divrug"


          








<1075/1075(100%) 667(100%) 1095(98%) civilized 12 AM>
People near you:
(PK) Divrug Approaching a Bridge Over Voralia's Tears

<1075/1075(100%) 667(100%) 1095(98%) civilized 12 AM>
ht
Your attack is halted by Divrug at the tip of a wickedly barbed polearm, 'Magebane'.
Divrug's chop MANGLES you!
Divrug yells 'Help! Alizabaz just attacked me!'
Divrug is in perfect health.

<988/1075(91%) 667(100%) 1095(98%) civilized 12 AM>

The rain ceases.
Divrug is in perfect health.

<1008/1075(93%) 667(100%) 1116(100%) civilized 1 AM>

Divrug tears your flesh with a wide, slicing blow from a wickedly barbed polearm, 'Magebane'!
A spray of blood erupts from your wound!
Divrug's slice DISMEMBERS you!
Divrug is in perfect health.

<955/1075(88%) 667(100%) 1116(100%) civilized 1 AM>

You hear something's death cry.
You throw yourself away from Divrug's chop.
Divrug parries your stab.
Divrug keeps you at bay with his polearm.
Divrug keeps you at bay with his polearm.
Your stab EVISCERATES Divrug!
You hear something's death cry.
Divrug has a few scratches.

<955/1075(88%) 667(100%) 1116(100%) civilized 1 AM>
art
You thrust your dagger towards Divrug, attempting to sever his artery!
Your deep gash EVISCERATES Divrug!
Divrug has some small but disgusting cuts.

<955/1075(88%) 667(100%) 1116(100%) civilized 1 AM>

You dodge Divrug's chop.
Divrug keeps you at bay with his polearm.
Divrug keeps you at bay with his polearm.
Divrug keeps you at bay with his polearm.
Divrug keeps you at bay with his polearm.
You make a successful feint to mislead Divrug.
Divrug has some small but disgusting cuts.

<955/1075(88%) 667(100%) 1116(100%) civilized 1 AM>
hurl tor
Divrug stops using a wickedly barbed polearm, 'Magebane'.
Divrug wields a knotted leather whip.
Divrug has some small but disgusting cuts.

<955/1075(88%) 667(100%) 1116(100%) civilized 1 AM>
hurl torso
Divrug dual wields the firestrike whip.
Divrug has some small but disgusting cuts.

<955/1075(88%) 667(100%) 1116(100%) civilized 1 AM>
hurl torso
Wabailla has arrived.
Divrug brings the handle of a knotted leather whip about, but misses your eyes.
Divrug's blow swings wildly and misses.
You dodge Divrug's whirling flames.
Divrug's whirling flames DISMEMBERS you!
You dodge Divrug's stinging lash and close in for a concealed attack!
Your stab EVISCERATES Divrug!
You understand Divrug's favorite defensive postures, and see his weaknesses.
Divrug dodges your stab.
Divrug dodges your claw.
Your stab EVISCERATES Divrug!
You make a successful feint to mislead Divrug.
Divrug has some small but disgusting cuts.

<902/1075(83%) 667(100%) 1116(100%) civilized 1 AM>
hurl torso
You hurl a throwing dagger at Divrug striking him square in the chest!
Your hurled dagger injures Divrug.
Divrug has some small but disgusting cuts.

<902/1075(83%) 667(100%) 1116(100%) civilized 1 AM>

Divrug's blow swings wildly and misses.
You parry Divrug's whirling flames.
You parry Divrug's stinging lash.
Divrug parries your stab.
Your claw EVISCERATES Divrug!
Divrug dodges your claw.
Your claw MUTILATES Divrug!
Divrug parries your claw.
Divrug is covered with bleeding wounds.

<902/1075(83%) 667(100%) 1116(100%) civilized 1 AM>

Wabailla pauses and breathes slowly, appearing more calm as she relaxes.
Divrug is covered with bleeding wounds.

<902/1075(83%) 667(100%) 1116(100%) civilized 1 AM>
stab

You dodge Divrug's stinging lash and close in for a concealed attack!
Your stab DISMEMBERS Divrug!
You have become better at concealed (98%)!
Divrug's whirling flames DISMEMBERS you!
Your stab MUTILATES Divrug!
Your claw DISMEMBERS Divrug!
Divrug is covered with bleeding wounds.

<846/1075(78%) 667(100%) 1116(100%) civilized 1 AM>

You get in one more shot on Divrug as he flees.
Your parting blow EVISCERATES Divrug!
Divrug has fled!
Divrug leaves east.

<846/1075(78%) 667(100%) 1116(100%) civilized 1 AM>
e
uBut you aren't fighting anyone!

<846/1075(78%) 667(100%) 1116(100%) civilized 1 AM>
Along the Eastern Road

[Exits: north east west]
A simple white cloak lies crumpled here.
A steel shield lies here.
A chainmail vest is here, made of a fine mesh of tiny links.

<846/1075(78%) 667(100%) 1115(99%) civilized 1 AM>
e
eAlong the Eastern Road

[Exits: east west]

<846/1075(78%) 667(100%) 1114(99%) civilized 1 AM>
e
e
e
Along the Eastern Road

[Exits: east west]
(WANTED) Divrug is here.

<846/1075(78%) 667(100%) 1113(99%) civilized 1 AM>
triAlong the Eastern Road

[Exits: east west]

<846/1075(78%) 667(100%) 1112(99%) civilized 1 AM>
trip div
Along the Eastern Road

[Exits: east west]

<846/1075(78%) 667(100%) 1111(99%) civilized 1 AM>
They aren't here.

<846/1075(78%) 667(100%) 1111(99%) civilized 1 AM>

The cry of a falcon sounds nearby.

<846/1075(78%) 667(100%) 1111(99%) civilized 1 AM>
under div
They aren't here.

<846/1075(78%) 667(100%) 1111(99%) civilized 1 AM>
Along the Eastern Road

[Exits: east west]
(WANTED) Divrug is here.

<846/1075(78%) 667(100%) 1110(99%) civilized 1 AM>
under div

Divrug leaves east.
They aren't here.

<846/1075(78%) 667(100%) 1110(99%) civilized 1 AM>
under divAlong the Eastern Road

[Exits: east west]

<846/1075(78%) 667(100%) 1109(99%) civilized 1 AM>
under div
They aren't here.

<846/1075(78%) 667(100%) 1109(99%) civilized 1 AM>
Along the Eastern Road

[Exits: east south west]
A sign points south towards Blackclaw Village.
(WANTED) Divrug is here.

<846/1075(78%) 667(100%) 1108(99%) civilized 1 AM>
under div
Along the Eastern Road

[Exits: east west]

<846/1075(78%) 667(100%) 1107(99%) civilized 1 AM>
They aren't here.

<846/1075(78%) 667(100%) 1107(99%) civilized 1 AM>
under div
Along the Eastern Road

[Exits: east south west]
A sign points south towards Blackclaw Village.

<846/1075(78%) 667(100%) 1106(99%) civilized 1 AM>
They aren't here.

<846/1075(78%) 667(100%) 1106(99%) civilized 1 AM>
A Path Beside a Crumbling Fence

[Exits: north south]
(WANTED) Divrug is here.

<846/1075(78%) 667(100%) 1105(99%) wilderness 1 AM>
under divA Path Beside a Crumbling Fence

[Exits: north south]

<846/1075(78%) 667(100%) 1104(98%) wilderness 1 AM>
under div
A Path Beside a Crumbling Fence

[Exits: north south]

<846/1075(78%) 667(100%) 1103(98%) wilderness 1 AM>
under divThey aren't here.

<846/1075(78%) 667(100%) 1103(98%) wilderness 1 AM>
under div
A Path Beside a Crumbling Fence

[Exits: north south]

<846/1075(78%) 667(100%) 1102(98%) wilderness 1 AM>
A Path Beside a Crumbling Fence

[Exits: north south]
(WANTED) Divrug is here.

<846/1075(78%) 667(100%) 1101(98%) wilderness 1 AM>
You close into Divrug with some strong thrusts up under his ribs.
Your underhand strike MANGLES Divrug!
Your underhand strike DISMEMBERS Divrug!
Divrug is covered with bleeding wounds.

<846/1075(78%) 667(100%) 1101(98%) wilderness 1 AM>

You parry Divrug's chop.
You dodge Divrug's chop and close in for a concealed attack!
Your stab EVISCERATES Divrug!
You get in one more shot on Divrug as he flees.
Your parting blow DISMEMBERS Divrug!
Divrug has fled!
Divrug leaves south.

<846/1075(78%) 667(100%) 1101(98%) wilderness 1 AM>

Divrug has arrived.

<846/1075(78%) 667(100%) 1101(98%) wilderness 1 AM>
under div

Divrug leaves north.

<846/1075(78%) 667(100%) 1101(98%) wilderness 1 AM>

You feel yourself shrink back to normal size.
You continue to bleed from your wounds.
Your bleeding artery MASSACRES you!

<782/1075(72%) 667(100%) 1116(100%) wilderness 2 AM>
They aren't here.

<782/1075(72%) 667(100%) 1116(100%) wilderness 2 AM>
Along the Eastern Road

[Exits: east south west]
A sign points south towards Blackclaw Village.

<782/1075(72%) 667(100%) 1115(99%) civilized 2 AM>
People near you:
Wabailla Approaching a Bridge Over Voralia's Tears
(PK) Divrug Along the Eastern Road
(PK) a falcon Along the Eastern Road

<782/1075(72%) 667(100%) 1115(99%) civilized 2 AM>
Along the Eastern Road

[Exits: east west]

<782/1075(72%) 667(100%) 1114(99%) civilized 2 AM>
Along the Eastern Road

[Exits: east west]

<782/1075(72%) 667(100%) 1113(99%) civilized 2 AM>
Along the Eastern Road

[Exits: east south west]
( 4) A blue leather wristguard has been discarded by someone.
( 2) A piece of blue silk was tossed aside in a heap.
( 2) A blue vest with three circle buttons sits in a pile.
Someone has discarded a brass pike here.
A dagger forged from blue steel is here.
The metallic glint from a blue blade catches your eye.
A sign points south towards the Ruins of Ostalagiah.

<782/1075(72%) 667(100%) 1112(99%) civilized 2 AM>
Along the Eastern Road

[Exits: east west]

<782/1075(72%) 667(100%) 1111(99%) civilized 2 AM>
under div
Along the Eastern Road

[Exits: east west]

<782/1075(72%) 667(100%) 1110(99%) civilized 2 AM>
They aren't here.

<782/1075(72%) 667(100%) 1110(99%) civilized 2 AM>
Along the Eastern Road

[Exits: east west]

<782/1075(72%) 667(100%) 1109(99%) civilized 2 AM>
Along the Eastern Road

[Exits: east west]

<782/1075(72%) 667(100%) 1108(99%) civilized 2 AM>
People near you:
Wabailla Approaching a Bridge Over Voralia's Tears

<782/1075(72%) 667(100%) 1108(99%) civilized 2 AM>
An Open Clearing in the Slaughtering Grounds

[Exits: south]
You step around the carefully laid snare.

<782/1075(72%) 667(100%) 1107(99%) wilderness 2 AM>
Alas, you cannot go that way.

<782/1075(72%) 667(100%) 1107(99%) wilderness 2 AM>
People near you:
(PK) Divrug A Secluded Forest Trail

<782/1075(72%) 667(100%) 1107(99%) wilderness 2 AM>
An Opening in the Slaughtering Grounds

[Exits: north south]

<782/1075(72%) 667(100%) 1106(99%) wilderness 2 AM>
The wind beneath your feet disperses.
The Beginning of the Slaughtering Grounds

[Exits: north south]

<782/1075(72%) 667(100%) 1102(98%) civilized 2 AM>
under div
The Beginning of the Slaughtering Grounds

[Exits: north south]
A cluster of red moss grows here on the side of a building.

<782/1075(72%) 667(100%) 1099(98%) civilized 2 AM>
The Ruined Streets of Anguish

[Exits: north east west]

<782/1075(72%) 667(100%) 1096(98%) civilized 2 AM>
Alas, you cannot go that way.

<782/1075(72%) 667(100%) 1096(98%) civilized 2 AM>
They aren't here.

<782/1075(72%) 667(100%) 1096(98%) civilized 2 AM>
The Ruined Streets of Anguish

[Exits: east west]

<782/1075(72%) 667(100%) 1093(97%) civilized 2 AM>
under div
The Ruined Streets of Anguish

[Exits: east west]

<782/1075(72%) 667(100%) 1090(97%) civilized 2 AM>
The Gates to the Streets of Anguish

[Exits: [north] east west]
A filthy vulture is here, with a red crown atop its beak.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
under divThey aren't here.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
under div
They aren't here.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
under div
They aren't here.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
under divPeople near you:
Wabailla An Opening in the Forest Trail
(PK) Divrug A Secluded Forest Trail

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
under div
They aren't here.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
under div
They aren't here.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
under div
They aren't here.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
under div
They aren't here.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
under div
They aren't here.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
under div
under div
They aren't here.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
They aren't here.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
op n
A corroded black gate creaks loudly as you open it.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
ut
They aren't here.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
People near you:
Wabailla A Turn in a Secluded Forest Trail
(PK) Divrug A Secluded Forest Trail

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
ut
They aren't here.

<782/1075(72%) 667(100%) 1087(97%) civilized 2 AM>
ut
The Outskirts of Ostalagiah

[Exits: north south]

<782/1075(72%) 667(100%) 1084(97%) civilized 2 AM>
They aren't here.

<782/1075(72%) 667(100%) 1084(97%) civilized 2 AM>
ut
A Secluded Forest Trail

[Exits: north south]

<782/1075(72%) 667(100%) 1083(97%) wilderness 2 AM>
They aren't here.

<782/1075(72%) 667(100%) 1083(97%) wilderness 2 AM>
ut
A Secluded Forest Trail

[Exits: south west]

<782/1075(72%) 667(100%) 1080(96%) wilderness 2 AM>
utThey aren't here.

<782/1075(72%) 667(100%) 1080(96%) wilderness 2 AM>
ut
A Secluded Forest Trail

[Exits: east west]

<782/1075(72%) 667(100%) 1077(96%) wilderness 2 AM>
They aren't here.

<782/1075(72%) 667(100%) 1077(96%) wilderness 2 AM>
People near you:
Wabailla A Secluded Forest Trail

<782/1075(72%) 667(100%) 1077(96%) wilderness 2 AM>
A Turn in a Secluded Forest Trail

[Exits: north east]
(Camouflaged) Gishaal is here.

<782/1075(72%) 667(100%) 1074(96%) wilderness 2 AM>
ut
They aren't here.

<782/1075(72%) 667(100%) 1074(96%) wilderness 2 AM>
A Secluded Forest Trail

[Exits: east west]

<782/1075(72%) 667(100%) 1071(95%) wilderness 2 AM>
A Secluded Forest Trail

[Exits: south west]

<782/1075(72%) 667(100%) 1068(95%) wilderness 2 AM>
People near you:
(PK) Divrug An Open Clearing in the Slaughtering Grounds

<782/1075(72%) 667(100%) 1068(95%) wilderness 2 AM>
A Secluded Forest Trail

[Exits: north south]

<782/1075(72%) 667(100%) 1065(95%) wilderness 2 AM>
The Outskirts of Ostalagiah

[Exits: north south]

<782/1075(72%) 667(100%) 1061(95%) civilized 2 AM>
People near you:
(PK) Divrug An Opening in the Slaughtering Grounds

<782/1075(72%) 667(100%) 1061(95%) civilized 2 AM>
The Gates to the Streets of Anguish

[Exits: north east west]
A filthy vulture is here, with a red crown atop its beak.

<782/1075(72%) 667(100%) 1058(94%) civilized 2 AM>
ut
They aren't here.

<782/1075(72%) 667(100%) 1058(94%) civilized 2 AM>
ut
They aren't here.

<782/1075(72%) 667(100%) 1058(94%) civilized 2 AM>
ut
They aren't here.

<782/1075(72%) 667(100%) 1058(94%) civilized 2 AM>
ut
They aren't here.

<782/1075(72%) 667(100%) 1058(94%) civilized 2 AM>
The Ruined Streets of Anguish

[Exits: east west]

<782/1075(72%) 667(100%) 1055(94%) civilized 2 AM>
ut
They aren't here.

<782/1075(72%) 667(100%) 1055(94%) civilized 2 AM>
ut
The Ruined Streets of Anguish

[Exits: east west]

<782/1075(72%) 667(100%) 1052(94%) civilized 2 AM>
They aren't here.

<782/1075(72%) 667(100%) 1052(94%) civilized 2 AM>
ut
They aren't here.

<782/1075(72%) 667(100%) 1052(94%) civilized 2 AM>
People near you:
(PK) Divrug The Beginning of the Slaughtering Grounds

<782/1075(72%) 667(100%) 1052(94%) civilized 2 AM>
The Ruined Streets of Anguish

[Exits: north east west]

<782/1075(72%) 667(100%) 1049(93%) civilized 2 AM>
ut
They aren't here.

<782/1075(72%) 667(100%) 1049(93%) civilized 2 AM>
ut
utThey aren't here.

<782/1075(72%) 667(100%) 1049(93%) civilized 2 AM>
ut
They aren't here.

<782/1075(72%) 667(100%) 1049(93%) civilized 2 AM>
ut
ut
They aren't here.

<782/1075(72%) 667(100%) 1049(93%) civilized 2 AM>
utThey aren't here.

<782/1075(72%) 667(100%) 1049(93%) civilized 2 AM>
ut
They aren't here.

<782/1075(72%) 667(100%) 1049(93%) civilized 2 AM>
ut
The Beginning of the Slaughtering Grounds

[Exits: north south]
A cluster of red moss grows here on the side of a building.

<782/1075(72%) 667(100%) 1046(93%) civilized 2 AM>
They aren't here.

<782/1075(72%) 667(100%) 1046(93%) civilized 2 AM>
People near you:
Wabailla An Opening in the Slaughtering Grounds

<782/1075(72%) 667(100%) 1046(93%) civilized 2 AM>
You scan north.
***** Range 2 *****
Wabailla is here.

You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<782/1075(72%) 667(100%) 1046(93%) civilized 2 AM>
The Ruined Streets of Anguish

[Exits: north east west]

<782/1075(72%) 667(100%) 1043(93%) civilized 2 AM>
People near you:
Wabailla An Opening in the Slaughtering Grounds

<782/1075(72%) 667(100%) 1043(93%) civilized 2 AM>
The Ruined Streets of Anguish

[Exits: east west]

<782/1075(72%) 667(100%) 1040(93%) civilized 2 AM>
af
The Ruined Streets of Anguish

[Exits: east west]

<782/1075(72%) 667(100%) 1037(92%) civilized 2 AM>
The Gates to the Streets of Anguish

[Exits: north east west]
A filthy vulture is here, with a red crown atop its beak.

<782/1075(72%) 667(100%) 1034(92%) civilized 2 AM>
ig
You are affected by:
Spell: 'aura' modifies armor class by -30 for 33 hours.
Spell: -1- 'detect invis' for 13 hours.
Physical effect: 'cabal raid' modifies morale by 10 for 11 hours.
Spell: -4- 'protection from metals' for 7 hours.
Physical effect: 'cabal raid' modifies morale by 11 for 7 hours.
Commune: 'armor' modifies armor class by -20 for 5 hours.
Physical effect: 'artery hemorrhage' for 4 hours.
Skill: 'enrage' modifies hit roll by 3 for 4 hours.
Skill: 'enrage' modifies damage roll by 6 for 4 hours.
Skill: 'enrage' modifies hit roll by 3 for 0 hours.
Skill: 'enrage' modifies damage roll by 6 for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<782/1075(72%) 667(100%) 1034(92%) civilized 2 AM>
People near you:
Wabailla An Opening in the Slaughtering Grounds

<782/1075(72%) 667(100%) 1034(92%) civilized 2 AM>
Finding a fire hazard that appears easy to exploit, you will some kindling to burn.
A powerful blaze takes hold, and you revel in the destruction of this foul place!
A nearby building catches fire!

<782/1075(72%) 667(100%) 1034(92%) civilized 2 AM>
where
who pk

[OUTLANDER] someone: Snare was bad

<782/1075(72%) 667(100%) 1034(92%) civilized 2 AM>

You continue to bleed from your wounds.
Your bleeding artery DISMEMBERS you!

<723/1075(67%) 667(100%) 1051(94%) civilized 3 AM>
ut
People near you:

<723/1075(67%) 667(100%) 1051(94%) civilized 3 AM>
[51 Duerg War] (PK) (WANTED) Divrug the Legend of the Battlefield, Drillmaster of Battle
[46 Orc Ber] (PK) Thagthak the Master of Dismemberment
*51 D-Elf War* (PK) [OUTLANDER] (WANTED) Alizabaz the Legend of the Battlefield, Nightreaver of Thar-Eris
[49 Human Shf] (PK) [OUTLANDER] Saldintr the Grand Sorcerer of Transformation
[51 Orc Ber] (PK) Worthag TuskFury the Chieftain of the Grinning Skulls

Players found: 5

<723/1075(67%) 667(100%) 1051(94%) civilized 3 AM>
They aren't here.

<723/1075(67%) 667(100%) 1051(94%) civilized 3 AM>
People near you:

<723/1075(67%) 667(100%) 1051(94%) civilized 3 AM>
People near you:

<723/1075(67%) 667(100%) 1051(94%) civilized 3 AM>
ut
They aren't here.

<723/1075(67%) 667(100%) 1051(94%) civilized 3 AM>
People near you:

<723/1075(67%) 667(100%) 1051(94%) civilized 3 AM>
People near you:

<723/1075(67%) 667(100%) 1051(94%) civilized 3 AM>
The Ruined Streets of Anguish

[Exits: east west]

<723/1075(67%) 667(100%) 1048(93%) civilized 3 AM>
The Ruined Streets of Anguish

[Exits: east west]

<723/1075(67%) 667(100%) 1045(93%) civilized 3 AM>
The Ruined Streets of Anguish

[Exits: north east west]

<723/1075(67%) 667(100%) 1042(93%) civilized 3 AM>
People near you:

<723/1075(67%) 667(100%) 1042(93%) civilized 3 AM>
The Beginning of the Slaughtering Grounds

[Exits: north south]
A cluster of red moss grows here on the side of a building.

<723/1075(67%) 667(100%) 1039(93%) civilized 3 AM>
The Beginning of the Slaughtering Grounds

[Exits: north south]

<723/1075(67%) 667(100%) 1036(92%) civilized 3 AM>
An Opening in the Slaughtering Grounds

[Exits: north south]

<723/1075(67%) 667(100%) 1035(92%) wilderness 3 AM>
An Open Clearing in the Slaughtering Grounds

[Exits: south]
Wabailla is here.

<723/1075(67%) 667(100%) 1032(92%) wilderness 3 AM>
Wabailla leaves north.

<723/1075(67%) 667(100%) 1032(92%) wilderness 3 AM>
Along the Eastern Road

[Exits: east west]
Wabailla is here.

<723/1075(67%) 667(100%) 1028(92%) civilized 3 AM>
People near you:
Wabailla Along the Eastern Road

<723/1075(67%) 667(100%) 1028(92%) civilized 3 AM>
People near you:
Wabailla Along the Eastern Road

<723/1075(67%) 667(100%) 1028(92%) civilized 3 AM>
Along the Eastern Road

[Exits: east west]

<723/1075(67%) 667(100%) 1027(92%) civilized 3 AM>
Approaching a Large Crossroads

[Exits: east south west]

<723/1075(67%) 667(100%) 1026(91%) civilized 3 AM>
A Large Crossroads

[Exits: north east south west]
A sign points north towards Voralian City and south to the Dwarven Forest.
Sunk into the center of the crossroads is a worn, steel marker.

<723/1075(67%) 667(100%) 1025(91%) civilized 3 AM>
People near you:

<723/1075(67%) 667(100%) 1025(91%) civilized 3 AM>
The Lane

[Exits: north south]

<723/1075(67%) 667(100%) 1024(91%) civilized 3 AM>
People near you:

<723/1075(67%) 667(100%) 1024(91%) civilized 3 AM>
A Large Crossroads

[Exits: north east south west]
A sign points north towards Voralian City and south to the Dwarven Forest.
Sunk into the center of the crossroads is a worn, steel marker.

<723/1075(67%) 667(100%) 1023(91%) civilized 3 AM>
An Opening in the Stone Road

[Exits: north south west]

<723/1075(67%) 667(100%) 1022(91%) civilized 3 AM>
People near you:

<723/1075(67%) 667(100%) 1022(91%) civilized 3 AM>
A Broken Trail Through the Dwarf Forest

[Exits: north south]

<723/1075(67%) 667(100%) 1021(91%) civilized 3 AM>
A Stone-Covered Road Through the Dwarf Forest

[Exits: north south]

<723/1075(67%) 667(100%) 1020(91%) civilized 3 AM>
A Stone-Covered Road Through the Dwarf Forest

[Exits: north south]
The albino red eyes of Oparn Firebane stare unblinking as he roams the frozen gorge.

<723/1075(67%) 667(100%) 1019(91%) civilized 3 AM>
A Stone-Covered Road Through the Dwarf Forest

[Exits: north south]

<723/1075(67%) 667(100%) 1018(91%) civilized 3 AM>
A Stone-Covered Road Through the Dwarf Forest

[Exits: north south]

<723/1075(67%) 667(100%) 1017(91%) civilized 3 AM>
A Road-Wood Junction in the Dwarf Forest

[Exits: north east south west]

<723/1075(67%) 667(100%) 1016(91%) civilized 3 AM>
In a Stunted Forest

[Exits: north west]
(WANTED) Divrug is resting here.

<723/1075(67%) 667(100%) 1013(90%) wilderness 3 AM>
ut
You maneuver in but Divrug catches on and forces you back.
Divrug's chop maims you!
Divrug is covered with bleeding wounds.

<687/1075(63%) 667(100%) 1013(90%) wilderness 3 AM>

You dodge Divrug's chop.
You develop awareness of Divrug's vital points, to better land harsh blows.
Divrug keeps you at bay with his polearm.
Divrug keeps you at bay with his polearm.
Divrug meets your stab with a resounding impact.
Divrug keeps you at bay with his polearm.
Divrug is covered with bleeding wounds.

<687/1075(63%) 667(100%) 1013(90%) wilderness 3 AM>

You get in one more shot on Divrug as he flees.
Your parting blow misses Divrug.
Divrug has fled!
Divrug leaves west.

<687/1075(63%) 667(100%) 1013(90%) wilderness 3 AM>
who pk
Divrug has arrived.

<687/1075(63%) 667(100%) 1013(90%) wilderness 3 AM>
ut

Divrug leaves north.

<687/1075(63%) 667(100%) 1013(90%) wilderness 3 AM>
They aren't here.

<687/1075(63%) 667(100%) 1013(90%) wilderness 3 AM>
A Road-Wood Junction in the Dwarf Forest

[Exits: north east south west]

<687/1075(63%) 667(100%) 1011(90%) civilized 3 AM>
A Stone-Covered Road Through the Dwarf Forest

[Exits: north south]

<687/1075(63%) 667(100%) 1010(90%) civilized 3 AM>
A Stone-Covered Road Through the Dwarf Forest

[Exits: north south]

<687/1075(63%) 667(100%) 1009(90%) civilized 3 AM>
People near you:
(PK) Divrug A Stone-Covered Road Through the Dwarf Forest

<687/1075(63%) 667(100%) 1009(90%) civilized 3 AM>
A Stone-Covered Road Through the Dwarf Forest

[Exits: north south]
The albino red eyes of Oparn Firebane stare unblinking as he roams the frozen gorge.

<687/1075(63%) 667(100%) 1008(90%) civilized 3 AM>
A Stone-Covered Road Through the Dwarf Forest

[Exits: north south]

<687/1075(63%) 667(100%) 1007(90%) civilized 3 AM>
A Broken Trail Through the Dwarf Forest

[Exits: north south]

<687/1075(63%) 667(100%) 1006(90%) civilized 3 AM>
htAn Opening in the Stone Road

[Exits: north south west]
(WANTED) Divrug is here.

<687/1075(63%) 667(100%) 1005(90%) civilized 3 AM>
htDivrug leaves north.

<687/1075(63%) 667(100%) 1005(90%) civilized 3 AM>
htPeople near you:

<687/1075(63%) 667(100%) 1005(90%) civilized 3 AM>
htA Large Crossroads

[Exits: north east south west]
A sign points north towards Voralian City and south to the Dwarven Forest.
Sunk into the center of the crossroads is a worn, steel marker.

<687/1075(63%) 667(100%) 1004(89%) civilized 3 AM>
ht
The Lane

[Exits: north south]
(WANTED) Divrug is here.

<687/1075(63%) 667(100%) 1003(89%) civilized 3 AM>
You swing a shard of pure obsidian stained with blood in a sweeping blow to Divrug's hamstring!
Your hamstring slice MUTILATES Divrug!
Divrug is covered with bleeding wounds.

<687/1075(63%) 667(100%) 1003(89%) civilized 3 AM>

You dodge Divrug's chop.
With savage quickness, Divrug swipes at you, leaving an agonizing gash!
Divrug's chop EVISCERATES you!
You dodge Divrug's chop.
Divrug parries your stab.
Divrug keeps you at a distance with the tip of his polearm.
Divrug is covered with bleeding wounds.

<639/1075(59%) 667(100%) 1003(89%) civilized 3 AM>

Divrug tears your flesh with a wide, slicing blow from a wickedly barbed polearm, 'Magebane'!
Divrug's slice maims you!
Divrug is covered with bleeding wounds.

<603/1075(56%) 667(100%) 1003(89%) civilized 3 AM>

Divrug continues to bleed from his wounds.
Divrug's leaking blood pools upon the ground.
Divrug's bleeding hamstring injures him.
You can once more lay waste to a city shop.
You continue to bleed from your wounds.
Your bleeding decimates you!
You continue to bleed from your wounds.
Your bleeding artery DISMEMBERS you!
You dodge Divrug's chop.
You dodge Divrug's chop.
You develop awareness of Divrug's vital points, to better land harsh blows.
Divrug keeps you at bay with his polearm.
Divrug keeps you at bay with his polearm.
Divrug is covered with bleeding wounds.

<513/1075(47%) 667(100%) 1006(90%) civilized 4 AM>
stab
You lunge at Divrug and stab him with a shard of pure obsidian stained with blood!
Seizing a lucky opportunity, you take advantage of the situation.
Your stab MANGLES Divrug!
You twist your dagger further into Divrug's stomach wound!
Your twist DISMEMBERS Divrug!
Divrug is gushing blood.

<513/1075(47%) 667(100%) 1006(90%) civilized 4 AM>

You dodge Divrug's chop.
Divrug's chop MUTILATES you!
Divrug keeps you at bay with his polearm.
Divrug keeps you at bay with his polearm.
Divrug keeps you at bay with his polearm.
Divrug parries your stab.
Divrug is gushing blood.

<472/1075(43%) 667(100%) 1006(90%) civilized 4 AM>
bers

Divrug executes a controlled overhead attack with a wickedly barbed polearm, 'Magebane'.
Divrug's chop EVISCERATES you!
Divrug is gushing blood.

<424/1075(39%) 667(100%) 1006(90%) civilized 4 AM>

You dodge Divrug's chop and close in for a concealed attack!
Your stab DISMEMBERS Divrug!
Divrug parries your stab.
Divrug keeps you at bay with his polearm.
Your stab EVISCERATES Divrug!
Divrug is gushing blood.

<424/1075(39%) 667(100%) 1006(90%) civilized 4 AM>
You have become better at berserk (95%)!
Your pulse races as you are consumed by rage!
Divrug is gushing blood.

<532/1183(44%) 637(95%) 956(85%) civilized 4 AM>

You twist yourself around Divrug's chop.
You dodge Divrug's chop.
You move out of the range of Divrug's chop.
You now have a keen eye for Divrug's movements, and can predict where he will go.
Divrug parries your stab.
Divrug keeps you at bay with his polearm.
Divrug keeps you at bay with his polearm.
Divrug is gushing blood.

<532/1183(44%) 637(95%) 956(85%) civilized 4 AM>
stab

You get in one more shot on Divrug as he flees.
Your parting blow DISMEMBERS Divrug!
Divrug has fled!
Divrug leaves north.

<532/1183(44%) 637(95%) 956(85%) civilized 4 AM>

[OUTLANDER] someone: Thirst wore off, so sits in shrine

<532/1183(44%) 637(95%) 956(85%) civilized 4 AM>
But you aren't fighting anyone!

<532/1183(44%) 637(95%) 956(85%) civilized 4 AM>
A Large Crossroads

[Exits: north east south west]
A sign points north towards Voralian City and south to the Dwarven Forest.
Sunk into the center of the crossroads is a worn, steel marker.

<532/1183(44%) 637(95%) 955(85%) civilized 4 AM>
An Opening in the Stone Road

[Exits: north south west]

<532/1183(44%) 637(95%) 954(85%) civilized 4 AM>
n
utA Large Crossroads

[Exits: north east south west]
A sign points north towards Voralian City and south to the Dwarven Forest.
Sunk into the center of the crossroads is a worn, steel marker.

<532/1183(44%) 637(95%) 953(85%) civilized 4 AM>
ut
They aren't here.

<532/1183(44%) 637(95%) 953(85%) civilized 4 AM>
People near you:

<532/1183(44%) 637(95%) 953(85%) civilized 4 AM>
speck
You get a speckled pill from the girdle of endless space.

<532/1183(44%) 637(95%) 953(85%) civilized 4 AM>
You finish eating a speckled pill.
You still feel slightly hungry.
The power of your protections interfere with the healing.
You feel better!

<612/1183(51%) 637(95%) 953(85%) civilized 4 AM>
speck
You get a speckled pill from the girdle of endless space.

<612/1183(51%) 637(95%) 953(85%) civilized 4 AM>
You finish eating a speckled pill.
You no longer feel hungry.
The power of your protections interfere with the healing.
You feel better!

<692/1183(58%) 637(95%) 953(85%) civilized 4 AM>
ut

It starts to rain.

Autosaving.
You continue to bleed from your wounds.
Your bleeding decimates you!
You continue to bleed from your wounds.
Your bleeding artery DISMEMBERS you!

<602/1183(50%) 638(95%) 955(85%) civilized 5 AM>
They aren't here.

<602/1183(50%) 638(95%) 955(85%) civilized 5 AM>
People near you:

<602/1183(50%) 638(95%) 955(85%) civilized 5 AM>
The Lane

[Exits: north south]
( 3) Dust from passing travelers settles softly over a small pool of fresh blood.

<602/1183(50%) 638(95%) 954(85%) civilized 5 AM>
People near you:
(PK) Divrug In the Wide-Bladed Grass

<602/1183(50%) 638(95%) 954(85%) civilized 5 AM>
Bramblefield Road

[Exits: north east south west]

<602/1183(50%) 638(95%) 953(85%) civilized 5 AM>
ut
They aren't here.

<602/1183(50%) 638(95%) 953(85%) civilized 5 AM>
You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<602/1183(50%) 638(95%) 953(85%) civilized 5 AM>
Bramblefield Road

[Exits: north east south west]

<602/1183(50%) 638(95%) 952(85%) civilized 5 AM>
You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<602/1183(50%) 638(95%) 952(85%) civilized 5 AM>
Bramblefield Road

[Exits: north east south west]

<602/1183(50%) 638(95%) 951(85%) civilized 5 AM>
You scan north.
You scan south.
You scan east.
***** Range 1 *****
An elf staggers along here, singing unflattering songs about Orcs.

***** Range 2 *****
A massive cloud giant merchant stands here, looking around complacently.
A diminutive halfling merchant stands here, hawking his wares.
A dusky human trader stands here, hawking his wares.

You scan west.
You scan up.
You scan down.

<602/1183(50%) 638(95%) 951(85%) civilized 5 AM>
In the Wide-Bladed Grass

[Exits: north east south]

<602/1183(50%) 638(95%) 948(84%) wilderness 5 AM>
You scan north.
You scan south.
You scan east.
***** Range 2 *****
(WANTED) Divrug is here.

You scan west.
You scan up.
You scan down.

<602/1183(50%) 638(95%) 948(84%) wilderness 5 AM>
People near you:
(PK) Divrug In the Wide-Bladed Grass

<602/1183(50%) 638(95%) 948(84%) wilderness 5 AM>
Bramblefield Road

[Exits: north east south west]

<602/1183(50%) 638(95%) 945(84%) civilized 5 AM>
utIn the Wide-Bladed Grass

[Exits: north east south west]
(WANTED) Divrug is here.

<602/1183(50%) 638(95%) 941(84%) wilderness 5 AM>
ut
Your attack is halted by Divrug at the tip of a wickedly barbed polearm, 'Magebane'.
Divrug's chop EVISCERATES you!
Divrug yells 'Help! Alizabaz just attacked me!'
Divrug is gushing blood.

<556/1183(46%) 638(95%) 941(84%) wilderness 5 AM>

You parry Divrug's chop.
You dodge Divrug's chop and close in for a concealed attack!
Your stab DISMEMBERS Divrug!
You get in one more shot on Divrug as he flees.
Your parting blow EVISCERATES Divrug!
Divrug has fled!
Divrug leaves north.

<556/1183(46%) 638(95%) 941(84%) wilderness 5 AM>
In the Wide-Bladed Grass

[Exits: north east south west]

<556/1183(46%) 638(95%) 932(83%) wilderness 5 AM>
ut
They aren't here.

<556/1183(46%) 638(95%) 932(83%) wilderness 5 AM>
You scan north.
You scan south.
***** Range 2 *****
A massive cloud giant merchant stands here, looking around complacently.
A diminutive halfling merchant stands here, hawking his wares.
A dusky human trader stands here, hawking his wares.

You scan east.
You scan west.
You scan up.
You scan down.

<556/1183(46%) 638(95%) 932(83%) wilderness 5 AM>
Bramblefield Road

[Exits: north east south west]

<556/1183(46%) 638(95%) 928(83%) civilized 5 AM>
In the Wide-Bladed Grass

[Exits: north east south]

<556/1183(46%) 638(95%) 925(82%) wilderness 5 AM>
People near you:
(PK) Divrug In the Wide-Bladed Grass

<556/1183(46%) 638(95%) 925(82%) wilderness 5 AM>
In the Wide-Bladed Grass

[Exits: north east south]

<556/1183(46%) 638(95%) 919(82%) wilderness 5 AM>
Bramblefield Road

[Exits: north east south west]

<556/1183(46%) 638(95%) 916(82%) civilized 5 AM>
Bramblefield Road

[Exits: north east south west]

<556/1183(46%) 638(95%) 915(81%) civilized 5 AM>
Bramblefield Road

[Exits: north east south west]

<556/1183(46%) 638(95%) 914(81%) civilized 5 AM>
The Lane

[Exits: north south]
( 3) Dust from passing travelers settles softly over a small pool of fresh blood.
(WANTED) Divrug is here.

<556/1183(46%) 638(95%) 913(81%) civilized 5 AM>
A Large Crossroads

[Exits: north east south west]
A sign points north towards Voralian City and south to the Dwarven Forest.
Sunk into the center of the crossroads is a worn, steel marker.

<556/1183(46%) 638(95%) 912(81%) civilized 5 AM>
ut
People near you:

<556/1183(46%) 638(95%) 912(81%) civilized 5 AM>
They aren't here.

<556/1183(46%) 638(95%) 912(81%) civilized 5 AM>
ut
They aren't here.
The sun rises above the horizon.
You continue to bleed from your wounds.
Your bleeding decimates you!
You continue to bleed from your wounds.
Your bleeding artery DISMEMBERS you!

<466/1183(39%) 639(95%) 914(81%) civilized 6 AM>
ut
They aren't here.

<466/1183(39%) 639(95%) 914(81%) civilized 6 AM>
ut
They aren't here.

<466/1183(39%) 639(95%) 914(81%) civilized 6 AM>
ut
The Lane

[Exits: north south]
( 4) Dust from passing travelers settles softly over a small pool of fresh blood.
(WANTED) Divrug is here.

<466/1183(39%) 639(95%) 913(81%) civilized 6 AM>
Your attack is halted by Divrug at the tip of a wickedly barbed polearm, 'Magebane'.
Divrug's chop MASSACRES you!
Divrug yells 'Help! Alizabaz just attacked me!'
Divrug is gushing blood.

<395/1183(33%) 639(95%) 913(81%) civilized 6 AM>

You dodge Divrug's chop and close in for a concealed attack!
Your stab DISMEMBERS Divrug!
You fail to get in one more shot as Divrug flees.
Divrug has fled!
Divrug leaves north.

<395/1183(33%) 639(95%) 913(81%) civilized 6 AM>
ut
They aren't here.

<395/1183(33%) 639(95%) 913(81%) civilized 6 AM>
ut
They aren't here.

<395/1183(33%) 639(95%) 913(81%) civilized 6 AM>
ut
Bramblefield Road

[Exits: north east south west]
(WANTED) Divrug is here.

<395/1183(33%) 639(95%) 912(81%) civilized 6 AM>

Divrug wears a round shield coated in a viscous black ooze as a shield.
You close into Divrug with some strong thrusts up under his ribs.
Your underhand strike MASSACRES Divrug!
You get in one more shot on Divrug as he flees.
Your parting blow DISMEMBERS Divrug!
Divrug has fled!
Your underhand strike MASSACRES Divrug!
You get in one more shot on Divrug as he flees.
Your parting blow DISMEMBERS Divrug!
Divrug has fled!
Your underhand strike DISMEMBERS Divrug!
Divrug is DEAD!!
You land the killing blow against Divrug.
A wickedly barbed polearm, 'Magebane' vaporizes, returning to its true owner.
Divrug spills his guts all over the floor.

<395/1183(33%) 639(95%) 912(81%) civilized 6 AM>
cb Divrug is dead.
exam corpse
legen
[OUTLANDER] Alizabaz: Divrug is dead.

<395/1183(33%) 639(95%) 912(81%) civilized 6 AM>
Fluid pours from a gaping hole where this corpse's eye was. Woe is Divrug.
The corpse of Divrug contains:
a cowhide knapsack
a jacket of sky blue silk and golden fur
knee-high boots of gray snakeskin
coils of black spidersilk rope
( 2) a thick strip of red leather
stylish black leather pants
horned mask of silver
a golden lion's wrath ring
( 2) (Glowing) a colorful cloak covered with patches
(Mithril) a mithril chain tipped with spiked spheres
a pair of black leather gloves with red stitching
(Mithril) some spiked gauntlets
(Mithril) some spiked sleeves
(Mithril) a helmet with a long spike
(Glowing) a serpentine ring coiling around twin rubies
the Cloak of the Bear-kin
a belt of shimmering shadows
(Glowing) the firestrike whip
a pincer staff
an icy quarter-moon fauchard
( 2) (Glowing) a scourge of bone
a large battleaxe named 'Frostreaver'
a round shield coated in a viscous black ooze
a red-gold dragon hide
a small black skeleton key
an obsidian pike
(Humming) the helm of black magic
a cedar canoe
a knotted leather whip
67 gold coins
353 silver coins
67 copper coins

<395/1183(33%) 639(95%) 912(81%) civilized 6 AM>
You focus on your accumulated knowledge of the Legends of Thera.

<395/1183(33%) 589(88%) 912(81%) civilized 6 AM>
exam corpse
Fluid pours from a gaping hole where this corpse's eye was. Woe is Divrug.
The corpse of Divrug contains:
a cowhide knapsack
(Famous) a jacket of sky blue silk and golden fur
(Famous) knee-high boots of gray snakeskin
(Noteworthy) coils of black spidersilk rope
( 2) a thick strip of red leather
(Noteworthy) stylish black leather pants
(Famous) horned mask of silver
(Noteworthy) a golden lion's wrath ring
( 2) (Noteworthy) (Glowing) a colorful cloak covered with patches
(Mithril) (Legendary) a mithril chain tipped with spiked spheres
(Famous) a pair of black leather gloves with red stitching
(Mithril) (Famous) some spiked gauntlets
(Mithril) (Famous) some spiked sleeves
(Mithril) (Famous) a helmet with a long spike
(Noteworthy) (Glowing) a serpentine ring coiling around twin rubies
(Famous) the Cloak of the Bear-kin
(Famous) a belt of shimmering shadows
(Noteworthy) (Glowing) the firestrike whip
(Famous) a pincer staff
(Infamous) an icy quarter-moon fauchard
( 2) (Noteworthy) (Glowing) a scourge of bone
(Famous) a large battleaxe named 'Frostreaver'
(Famous) a round shield coated in a viscous black ooze
(Famous) a red-gold dragon hide
a small black skeleton key
(Legendary) an obsidian pike
(Infamous) (Humming) the helm of black magic
a cedar canoe
(Famous) a knotted leather whip
67 gold coins
353 silver coins
67 copper coins

<395/1183(33%) 589(88%) 912(81%) civilized 6 AM>
g boots corpse
g You get knee-high boots of gray snakeskin from the corpse of Divrug.

<395/1183(33%) 589(88%) 912(81%) civilized 6 AM>
g mask corpse
You get horned mask of silver from the corpse of Divrug.

<395/1183(33%) 589(88%) 912(81%) civilized 6 AM>

The bleeding stops.
The bleeding artery stops.

<396/1183(33%) 590(88%) 914(81%) civilized 7 AM>
g
Word spreads throughout the land that your victory over Divrug has forced him into hiding!





  

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HOT TopicAlizabaz logs [View all] , Twist, Mon 14-Nov-16 06:50 PM
Reply Final death vs. Wabailla, Twist, 19-Nov-16 01:57 AM, #61
Reply I'm so used to you destroying me..., Onewingedangel, 28-Nov-16 05:09 AM, #62
Reply Eyesin, Twist, 19-Nov-16 01:47 AM, #58
Reply Utter failure (Malchazzar), Twist, 19-Nov-16 01:33 AM, #55
Reply Kleiran, Twist, 18-Nov-16 11:07 PM, #54
Reply RE: Kleiran, Twist, 19-Nov-16 01:52 AM, #59
Reply Brondalorm, Twist, 18-Nov-16 11:05 PM, #53
Reply Eyesin, Yugth, Tambra, Centurions, Twist, 18-Nov-16 11:03 PM, #52
Reply Stupid Fortpire, Twist, 18-Nov-16 10:59 PM, #51
Reply Undaraxyl and Venara, Twist, 18-Nov-16 10:56 PM, #50
Reply 1 v. 3 defense at the Spirit, Twist, 18-Nov-16 10:53 PM, #49
Reply Verus, Twist, 18-Nov-16 10:51 PM, #48
Reply Last fight with Glikhardiz, Twist, 18-Nov-16 10:44 PM, #47
Reply Yugth, Twist, 18-Nov-16 10:04 PM, #46
Reply Dormammu, I have come to - oh damn is that Glikhardiz?, Twist, 18-Nov-16 09:45 PM, #42
Reply Oussett, Rodacir, Nazarates, Twist, 16-Nov-16 01:19 AM, #38
Reply RE: Oussett, Rodacir, Nazarates, Twist, 16-Nov-16 01:22 AM, #39
Reply Brondalorm and Kleiran from my side, Twist, 15-Nov-16 08:38 PM, #36
Reply Epic win by you, pure panic by me :(, TMNS, 15-Jan-17 07:15 AM, #63
Reply Karakant, Twist, 15-Nov-16 08:28 PM, #34
Reply RE: Karakant, Twist, 15-Nov-16 08:34 PM, #35
Reply Raflhop, Twist, 15-Nov-16 08:25 PM, #33
Reply Undaraxyl, Twist, 15-Nov-16 07:21 PM, #30
Reply RE: Undaraxyl, Twist, 15-Nov-16 07:23 PM, #31
Reply Just another eventful night..., Twist, 14-Nov-16 10:25 PM, #23
Reply Part 2, Twist, 14-Nov-16 10:26 PM, #24
Reply That ring is incredibly lame., TMNS, 15-Nov-16 10:01 AM, #27
Reply Velenkoth with a different surprise, Twist, 14-Nov-16 09:24 PM, #15
Reply Velenkoth with a "surprise", Twist, 14-Nov-16 08:18 PM, #14
Reply Dormammu, I have come to bargain!, Twist, 14-Nov-16 08:17 PM, #13
Reply RE: Dormammu, I have come to bargain!, Twist, 14-Nov-16 09:26 PM, #16
     Reply RE: Dormammu, I have come to bargain!, Twist, 14-Nov-16 09:27 PM, #17
          Reply RE: Dormammu, I have come to bargain!, Twist, 14-Nov-16 09:30 PM, #18
               Reply RE: Dormammu, I have come to bargain!, Twist, 14-Nov-16 09:35 PM, #19
                    Reply RE: Dormammu, I have come to bargain!, Twist, 14-Nov-16 09:47 PM, #20
                         Reply RE: Dormammu, I have come to bargain!, Twist, 14-Nov-16 09:48 PM, #21
                              Reply RE: Dormammu, I have come to bargain!, Twist, 14-Nov-16 10:06 PM, #22
                                   Reply RE: Dormammu, I have come to bargain!, Twist, 14-Nov-16 10:28 PM, #25
                                        Reply RE: Dormammu, I have come to bargain!, Twist, 15-Nov-16 07:11 PM, #28
                                             Reply RE: Dormammu, I have come to bargain!, Twist, 15-Nov-16 07:37 PM, #32
                                                  Reply RE: Dormammu, I have come to bargain!, Twist, 16-Nov-16 01:12 AM, #37
                                                       Reply RE: Dormammu, I have come to bargain!, Twist, 18-Nov-16 09:10 PM, #40
                                                            Reply RE: Dormammu, I have come to bargain!, Twist, 18-Nov-16 09:35 PM, #41
                                                                 Reply RE: Dormammu, I have come to bargain!, Twist, 18-Nov-16 09:48 PM, #43
                                                                      Reply RE: Dormammu, I have come to bargain!, Twist, 18-Nov-16 09:52 PM, #44
                                                                           Reply RE: Dormammu, I have come to bargain!, Twist, 18-Nov-16 09:54 PM, #45
                                                                                Reply RE: Dormammu, I have come to bargain!, Twist, 19-Nov-16 01:39 AM, #56
                                                                                     Reply RE: Dormammu, I have come to bargain!, Twist, 19-Nov-16 01:42 AM, #57
Reply Worthag, Twist, 14-Nov-16 07:56 PM, #11
Reply RE: Worthag, Twist, 14-Nov-16 08:12 PM, #12
     Reply RE: Worthag, Twist, 14-Nov-16 10:30 PM, #26
Reply Ow, Twist, 14-Nov-16 07:40 PM, #10
Reply Wrong, Rodacir did get a charge..., Twist, 14-Nov-16 07:30 PM, #9
Reply Impolite wake-up call, Twist, 14-Nov-16 07:29 PM, #8
Reply Divrug, Twist, 14-Nov-16 07:26 PM #7
Reply Ikoxus, Twist, 14-Nov-16 07:22 PM, #6
Reply RE: Ikoxus, Twist, 19-Nov-16 01:53 AM, #60
Reply Lenluon, Empire, Twist, 14-Nov-16 07:18 PM, #5
Reply Malchazzar and Karnila, Twist, 14-Nov-16 07:08 PM, #4
Reply Venara, Twist, 14-Nov-16 07:00 PM, #3
Reply RE: Venara, Twist, 15-Nov-16 07:16 PM, #29
Reply Maybe first pkwin, Twist, 14-Nov-16 06:57 PM, #2
Reply Lowbie v. Zurra, Twist, 14-Nov-16 06:52 PM, #1
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