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DaevrynWed 16-Apr-14 07:53 AM
Member since 13th Feb 2007
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#95, "April 2014"
Edited on Sun 27-Apr-14 04:35 PM

          

- Skrugga orcs get a bonus to Fallback success based on their Cower skill.
- Nyathl Ikalith archmages are a little less dangerous across the board. They were designed to challenge a kind of group that doesn't really exist anymore and have been made more reasonable for the current climate. The best equipment that they have is also being made somewhat less powerful along with this. You should still expect a very difficult fight. I am also reviewing standards for entry.
- Timed Attack is harder to interrupt than before.
- Overrun is more effective.
- Heavy Armor Warpriest specialization is more likely to mitigate stunning attacks than before, especially when the shaman is fighting three or more opponents.
- The bonus to assassinate success for using a weapon the victim is vulnerable to is still significant but smaller than it used to be.
- Skrugga orcs get a bigger bonus than other orcs to evade surprise attacks while skulking.
- Orc blood healing can be reduced by preps like most other forms of healing. This hinders mundunugu orcs with sanguine filter less than others.
- Bloody skins made by exsanguinate have been increased in capacity; bloody skins made by exsanguinate from PCs have also had their bonus capacity increased.
- That other elf blood container has been reduced in capacity. We'll keep an eye on the bloody skin situation overall and evaluate how these changes taken as a group are working.
- Beseech has been updated to let a broader ranger of classes help you in a variety of ways. Additionally, it can be used without a target (for example, when you're blind and can't target), where it will try to default to a healer or paladin if possible.

  

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TopicApril 2014 [View all] , Daevryn, Wed 16-Apr-14 07:53 AM
Top General Discussions Announcements Code Changes Topic #95 Previous topic | Next topic