#42, "September 2013" Edited on Sun 22-Sep-13 02:55 PM
- Gravesleep is a tick faster across the board. It might now be a little silly for a Mundunugu Chief with Gravenap and I reserve the right to tweak the time in that specific case back up a bit in the future without warning.
- Veil of Souls is effective in hiding the thief from more kinds of Danger-Sense-like abilities than it used to be, and it is more effective for this function in general.
- Shapeshifters no longer have the Locate Object spell.
- Shaman Revamp. Details forthcoming.
- Torment Spirit deals more damage, and a high Torment Spirit skill gives a small boost (effectively casts a level or two higher) to Disruption.
- Muscular Lethargy now can last for a couple rounds instead of one hit. The helpfile also now reflects some of its additional effects, which I don't think anyone was ever aware of because nobody really uses the spell, especially at higher levels.
- Transmuter mass X spell costs were revisited and generally dropped a bit. I think Valg really overestimated how often transmuters fight groups instead of ganging people.
- Horns of the Bull and Fangs of the Serpent have had their damage increased slightly; their helpfiles also now reflect that Hitroll is useful when using them, which is not new but is documented.
- Claw of the Lion lasts longer.
- Hooves of the Gazelle useful in more terrains.
- Paws of the Cheetah and Tail of the Lizard are both a bit better at what they do.
- Sky movement cost reduction for air shifters for having perfect form skill and perfect shapeshift skill are smaller.
- Fixed a bug where the victim of headbutt incorrectly got a bonus for having a good helmet twice. Headbutt is also more likely to stun.
- Armor of Living Bone is more effective than it used to be at lower levels; works the same for hero-range characters.