|
#2002, "RE: New system suggestion"
|
Thanks for the comprehensive response. Let me address a few of your points and gauge whether there is any interest in this as a complementary season over a complete overhaul, because there are certainly things here I know I would want to see.
>There are a couple inconsistencies in your first post... you >can't dispel these spells, but then one is easy to dispel, >etc.
This was a miscommunication. A shaman's 'dispel' or a mage's 'cancellation' has no effect on the dam redux, however specific counter skills can effect it.
>But mostly I want to address your underlying assumptions, >because I think they're the problem. > >First up, as has been noted, I'm not buying into a system that >removes the exploration aspect of wands or the >need-to-go-get-stuff and the strategic windows that creates >aspect of wands.
Noted. It does require a complete shift in thinking and balancing and may not be what the game is ready for right now.
>>Additional changes: >>This system is balanced by introducing the following >changes: >>- Some warrior classes and orcs are given abilities with low >>chances of success to remove mage protections. These can be >>2-3 round abilities based on spec. Warriors now have to >choose >>to go for pure damage/lag (current), remove the spell by >using >>the associated removal technique, or risk total shield >>removal. Example: 'Sunder', a new axe spec skill, has a 3 >>round lag time and a 33% chance to remove a major dam redux >>spell > >As a thought, that probably empowers ganging.
Eh. Bit of a weak argument here.. I could say the paladin revamp probably empowers ganging because a paladin acts like a mongoose while his friends lag and beat on an opponent. The thief's new arcane path empowers ganging by allowing a thief and his warrior buddy to maledict a knocked out opponent more, etc.. So not really going to address this argument.
>>- Deathblow is changed to no longer provide increased >damage, >>but a chance to remove the major dam redux spell > >I can't get behind this. More on this below. > >>Pros: >>- Mage classes are made more competitive at lower levels and >>can stand toe to toe with more physical-reliance classes. A >20 >>warrior that just specialized will find a 20 mage that has >dam >>redux more formidable. > >In a sense this is a positive, but I don't think any of the >mage classes are UNcompetitive at those levels. > >Some of this is level advantage; mages in general are much >more likely to be a low penalty race than a warrior is. A >level 20 warrior who just specialized probably has a level 29 >necromancer in range, not a level 20 one.
My belief is that by empowering mages with dam redux at an earlier stage that can be used without consequence (lower tier spell), there will be a greater share of high-exp mage races chosen due to increased survivability during the ranking process.
>>- Solo, group, and raid combat is made far more reactionary, >>strategic, and interesting for both the mage and the >opponent > >I think it's more that you won't dare defend or raid against a >bigger group. That is to say, this would be more true than it >is today. If there are three of you and one of me, it's easy >for two of you to lag me and one of you to crack my DR.
I'm fine with a mage not standing toe to toe with three raiders, but having a chance to die just like non-mages. They can still do things that most physical classes can't to escape, like cast word.
>>- RBW's have a chance against full dam reduxed mages. No dam >>redux mages have a chance against RBW's. None-mages have a >>chance against RBW's > >The problem with this is that non-mages are mostly what kills >RBWs. > >Along similar lines, the better magic-using warriors do as >much killing as RBWs do (including of mages) and die a lot >less.
I can get behind this - certainly RBW's have their share of sacrifices. I don't think deathblow is a fair countermeasure to this sacrifice because of the wide spread of effectiveness based on opponent class. However, I don't have any better solutions so I will contest.
>>- Mages are finally given a similar level of risk vs. reward >>as physical classes. By this, I mean that a mage's dam redux >>is no longer guaranteed, just as a warrior's skills are >never >>guaranteed to succeed > >This is incorrect. You're giving them the risk, but not the >reward.
The reward comes in the form of increased utility (read post 1 that outlines the proposed spell effects), having a reliable, unlimited source of dam redux on you at all times, and saving some aspect of the down time that comes with re-gathering the same item from the same npc/hidden location with no thought, little risk, and zero fun.
>Status quo: warriors tend towards high kills, high deaths, >mages tend towards lower kills, lower deaths.
Agreed.
>Your version: warriors are the same, but now mages tend >towards lower kills, higher deaths.
Disagreed. Less downtime means more hunting and killing time, which can lead to higher kill counts for mages.
>>- No need to have down-time between fights restocking dam >>redux > >This, to me, is a downside.
Why? I absolutely hate having to rely on a limited set of charges to be competitive in a fight before I have to take time to get more. I know I'm not the only one. From your perspective, what are the upsides to this system?
>>- Mages will die more. Top tier gear will circulate more. >>Everyone deserves to wear the mask of Anadau. Death to the >>mage is offset by the lack of wand re-gear time > >I think it's more that people wouldn't really play mages as >much. Lots more risk, no more reward, except in your world >Battle can't really deathblow me as a mage, which means less >risk as I gang them down.
Let's be honest - a gang is a gang is a gang. You already have countermeasures in place to prevent gang success - this proposed system can be appended to suffer from the same or worsened drawbacks of anti-gang code.
In addition to this post, I'd really like to get your thoughts in introducing some aspect of this system or at least some of the utility spells I've proposed. I'm all for giving more strategic options to mages as well as more ways for a warrior to countermeasure. At the very least, I'm proposing a third layer of PK complexity from the current leading effective strategies of 1) stun or 2) stat redux, which to me would be something fun to have in the game.
-E.
|
|
|
Aura/Shield/Barrier...suggest a new system
[View all] , Zulghinlour, Mon 25-May-09 11:52 PM
Area based.,
Semaphore,
13-Aug-09 10:39 AM, #230
RE: Area based.,
Daevryn,
13-Aug-09 10:40 AM, #231
RE: Aura/Shield/Barrier...suggest a new system,
Jugynheim,
27-Jul-09 10:22 PM, #228
Slight addition to detect artifact?,
Habbs,
15-Jul-09 02:45 PM, #224
*Thumbs up* N/t,
Alandale (Guest),
15-Jul-09 11:00 PM, #225
That would be interesting! nt,
Dervish,
17-Jul-09 11:09 PM, #226
And another idea,
Habbs,
27-Jul-09 10:22 PM, #227
*Thumbs Down* (Wall-o-text),
Seil clavin (Guest),
11-Aug-09 09:08 PM, #229
Small request,
Kadsies (Guest),
07-Jul-09 12:28 PM, #214
It isnt that hard, ive gotten the quest @ level 37.,
Cerunnir,
07-Jul-09 02:38 PM, #215
And remember that 'k' is right next to 'l' when you loo...,
Abernytee (Guest),
08-Jul-09 09:28 AM, #219
RE: And remember that 'k' is right next to 'l' when you...,
Cerunnir,
09-Jul-09 11:09 PM, #222
So you're just not very observant? (n/t),
Zulghinlour,
07-Jul-09 01:14 PM, #216
I would live RL in brief if I could. n/t,
Kadsies (Guest),
07-Jul-09 06:40 PM, #217
Married man? -nt-,
Mek (Guest),
07-Jul-09 08:23 PM, #218
I permanently turned brief off after obs xp was introdu...,
DurNominator,
08-Jul-09 09:28 AM, #220
Instant-Fix.,
Magey (Guest),
06-Jul-09 09:18 PM, #213
RE: Instant-Fix.,
Magey (Guest),
09-Jul-09 11:09 PM, #221
I like this Idea but...,
Iza,
09-Jul-09 11:09 PM, #223
Work scrolls into the mix,
Doof (Guest),
04-Jul-09 12:40 AM, #212
Weaker alternatives,
Void,
17-Jun-09 11:27 AM, #209
One more change and you are done! txt,
SomeDude (Guest),
16-Jun-09 01:53 PM, #203
Eh.,
Daevryn,
16-Jun-09 01:57 PM, #204
RE: Eh.,
Zulghinlour,
16-Jun-09 02:05 PM, #205
Just a thought from a player perspective,
Mek (Guest),
16-Jun-09 02:29 PM, #207
What Mekantos said. nt,
SomeDude (Guest),
16-Jun-09 03:01 PM, #208
Agreed,
Habbs,
17-Jun-09 09:38 PM, #210
Please...,
Forsakenz (Guest),
16-Jun-09 02:29 PM, #206
One thing that would definitely help,
Mek (Guest),
15-Jun-09 02:49 PM, #201
RE: Aura/Shield/Barrier...suggest a new system,
Eskelian,
13-Jun-09 12:06 PM, #198
RE: Aura/Shield/Barrier...suggest a new system,
Eskelian-lazy (Guest),
24-Jun-09 02:50 PM, #211
Sir - Some concise thoughts from a no-OOC cheat ring ex...,
Humbert,
13-Jun-09 10:34 AM, #197
I really good suggestion!,
Arrna (Guest),
13-Jun-09 10:07 PM, #199
I agree you old woman!,
Humbet (Guest),
14-Jun-09 12:12 PM, #200
My Idea: Making Mages Viable.,
Iza,
12-Jun-09 06:23 PM, #190
This is actually a really good idea with a few changes.,
Vet (Guest),
12-Jun-09 06:49 PM, #191
Though your missing a vital point...,
Arrna (Guest),
12-Jun-09 08:19 PM, #192
RE: My Idea: Making Mages Viable.,
Daevryn,
12-Jun-09 07:25 PM, #193
But...,
Iza,
13-Jun-09 10:34 AM, #196
Why not just keep it like it was with a few changes?,
Vet (Guest),
11-Jun-09 07:44 PM, #187
Do away with the massive -regen on damredux.,
VargLazy (Guest),
11-Jun-09 07:44 PM, #185
Idea: Something for everyone,
Artificial,
11-Jun-09 09:37 AM, #179
RE: Aura/Shield/Barrier...suggest a new system,
Isildur,
11-Jun-09 09:37 AM, #178
The problem I have with cool down timers,
Dragomir,
11-Jun-09 07:44 PM, #184
RE: The problem I have with cool down timers,
Isildur,
12-Jun-09 03:14 PM, #189
Problem,
Mek (Guest),
11-Jun-09 07:44 PM, #186
But now they are #### more anyway, so why to bother? n/...,
Dervish,
12-Jun-09 09:45 AM, #188
Another Suggestion, Way different than current txt,
SomeDude (Guest),
10-Jun-09 02:16 PM, #170
For the record....,
Daevryn,
10-Jun-09 02:36 PM, #171
Fine. Just throwing out ideas! nt,
Larcat,
10-Jun-09 02:37 PM, #172
Do away with sleeks.,
KennyPowers (Guest),
10-Jun-09 01:24 PM, #160
Zulgh, man.,
Dallevian,
10-Jun-09 11:37 AM, #157
RE: Zulgh, man.,
Zulghinlour,
10-Jun-09 11:41 AM, #158
I have, yo.,
Dal Forsaken (Guest),
10-Jun-09 01:48 PM, #168
RE: I have, yo.,
Zulghinlour,
10-Jun-09 09:04 PM, #173
But you're open to it?,
Forsakenz (Guest),
11-Jun-09 09:37 AM, #177
Other reasons I like my idea.,
Forsakenz (Guest),
10-Jun-09 02:16 PM, #169
RE: Other reasons I like my idea.,
Zulghinlour,
10-Jun-09 09:09 PM, #174
Suggestion for a system.,
SomeDude (Guest),
09-Jun-09 10:17 PM, #151
You stole my idea.... which I stole from Rade. Totally ...,
Java,
09-Jun-09 10:51 PM, #155
Sorry, didn't read the whole thread. Good idea! nt,
SomeDude (Guest),
10-Jun-09 11:37 AM, #156
RE: Suggestion for a system.,
Zulghinlour,
10-Jun-09 11:43 AM, #159
RE: Suggestion for a system.,
Tac,
10-Jun-09 01:24 PM, #161
Specific answers.,
SomeDude (Guest),
10-Jun-09 01:24 PM, #162
RE: Specific answers.,
Zulghinlour,
10-Jun-09 01:36 PM, #165
Devil's Advocate...,
Tac,
10-Jun-09 01:48 PM, #167
RE: Devil's Advocate...,
Zulghinlour,
10-Jun-09 09:12 PM, #175
RE: Devil's Advocate...,
Java,
11-Jun-09 09:37 AM, #182
Isn't the idea to NOT have "difficult" and "easy" locat...,
Java,
11-Jun-09 09:37 AM, #180
RE: Specific answers.,
Dervish,
12-Jun-09 08:19 PM, #194
RE: Specific answers.,
Daevryn,
12-Jun-09 08:45 PM, #195
An alternate form of the same basic idea.,
SomeDude (Guest),
10-Jun-09 01:24 PM, #163
Another note....,
SomeDude (Guest),
10-Jun-09 01:24 PM, #164
RE: Suggestion for a system.,
Java,
11-Jun-09 09:37 AM, #181
I think plain and simple it should be like this.,
Vet (Guest),
02-Jun-09 02:21 PM, #146
RE: I think plain and simple it should be like this.,
Zulghinlour,
10-Jun-09 01:38 PM, #166
Challenge system on top of exploration idea,
Grudan,
01-Jun-09 10:27 AM, #140
RE: Challenge system on top of exploration idea,
Zulghinlour,
10-Jun-09 09:17 PM, #176
RE: Challenge system on top of exploration idea,
Grudan - Guest (Guest),
11-Jun-09 09:37 AM, #183
New system suggestion,
Exit,
01-Jun-09 02:30 AM, #134
RE: New system suggestion,
Exit,
01-Jun-09 08:10 AM, #136
RE: New system suggestion,
Daevryn,
01-Jun-09 08:25 AM, #139
RE: New system suggestion,
Exitguest (Guest),
01-Jun-09 06:55 PM #143
Just one thing from your post here...,
SomeDude (Guest),
09-Jun-09 10:17 PM, #152
If you read what Zulg has been saying....,
Arrna (Guest),
01-Jun-09 08:10 AM, #138
RE: Aura/Shield/Barrier...suggest a new system,
Rade_ (Guest),
01-Jun-09 12:30 AM, #133
I like the second part of this..,
Java,
01-Jun-09 08:10 AM, #135
RE: Aura/Shield/Barrier...suggest a new system,
Straklaw,
01-Jun-09 08:10 AM, #137
There's only one check per location. So you go there, a...,
Java,
01-Jun-09 04:13 PM, #141
I'm refererring to new characters, not the same one.,
Straklaw,
02-Jun-09 10:02 AM, #145
Which isn't any better in the current system..,
Java,
02-Jun-09 07:18 PM, #148
RE: I'm refererring to new characters, not the same one...,
Rade_ (Guest),
04-Jun-09 03:11 PM, #149
I think, if it was done right....,
Tac,
04-Jun-09 11:27 PM, #150
Too exploitable,
Valkenar,
09-Jun-09 10:17 PM, #153
So you wouldn't try getting them at lvl 30 or so?,
Java,
09-Jun-09 10:51 PM, #154
Zulg's thoughts, hashed out with a few other IMPS,
Zulghinlour,
28-May-09 04:59 PM, #95
Will RC rewarded shield remain the same?,
RC winner (Guest),
28-May-09 06:28 PM, #96
Likely, yes (n/t),
Zulghinlour,
28-May-09 07:13 PM, #103
Things I'd like to ask/tweak,
Guy (Guest),
28-May-09 06:28 PM, #97
RE: Things I'd like to ask/tweak,
Zulghinlour,
28-May-09 07:17 PM, #104
YES PLEASE MASSA! I really like this.~,
Treebeard1 (Guest),
28-May-09 06:28 PM, #98
RE: Zulg's thoughts, hashed out with a few other IMPS,
Dervish,
28-May-09 06:28 PM, #99
RE: Zulg's thoughts, hashed out with a few other IMPS,
Zulghinlour,
28-May-09 07:22 PM, #105
RE: Zulg's thoughts, hashed out with a few other IMPS,
Dervish,
28-May-09 11:02 PM, #113
RE: Zulg's thoughts, hashed out with a few other IMPS,
Zulghinlour,
28-May-09 11:04 PM, #114
RE: Zulg's thoughts, hashed out with a few other IMPS,
Dervish,
28-May-09 11:27 PM, #115
I know you're bending over backward here.,
Scrimbul,
30-May-09 10:52 AM, #123
RE: I know you're bending over backward here.,
Zulghinlour,
30-May-09 07:23 PM, #128
Some feedback,
Mek (Guest),
28-May-09 06:28 PM, #100
RE: Some feedback,
Zulghinlour,
28-May-09 07:25 PM, #106
RE: Zulg's thoughts, hashed out with a few other IMPS,
Isildur,
28-May-09 07:02 PM, #101
RE: Zulg's thoughts, hashed out with a few other IMPS,
Zulghinlour,
28-May-09 07:30 PM, #108
that sounds pretty do-able,
Aodh,
28-May-09 07:07 PM, #102
RE: that sounds pretty do-able,
Zulghinlour,
28-May-09 07:31 PM, #109
I LOVE YOU. nt,
Lye (Guest),
28-May-09 07:37 PM, #110
Just curious,
Torak_guest (Guest),
28-May-09 08:52 PM, #111
RE: Just curious,
Zulghinlour,
28-May-09 08:53 PM, #112
Concerns within.,
Splntrd,
29-May-09 01:09 AM, #116
RE: Concerns within.,
Zulghinlour,
29-May-09 01:11 AM, #117
Love this idea.,
Zephon,
29-May-09 08:49 PM, #118
I like this idea.,
Koe (Guest),
29-May-09 11:35 PM, #119
RE: Zulg's thoughts, hashed out with a few other IMPS,
DurNominator,
30-May-09 10:52 AM, #120
I am on board with this 100%...,
_Magus_,
30-May-09 10:52 AM, #122
RE: I am on board with this 100%...,
Zulghinlour,
30-May-09 07:16 PM, #126
So when-ish are you expecting this to go in?,
anon_ (Guest),
30-May-09 06:12 PM, #124
I currently have no timeline (n/t),
Zulghinlour,
30-May-09 07:14 PM, #125
RE: So when-ish are you expecting this to go in?,
Daevryn,
31-May-09 11:47 AM, #131
One quick question...,
Dragomir,
31-May-09 01:01 AM, #129
RE: One quick question...,
Zulghinlour,
31-May-09 01:02 AM, #130
Like it. ~,
Abernytee (Guest),
31-May-09 05:36 PM, #132
Small detect artifact adjustment for Outlanders.,
ibuki,
02-Jun-09 02:42 AM, #144
more drawback ideas,
Laxminator (Guest),
02-Jun-09 07:18 PM, #147
If anyone's been keeping score....,
Daevryn,
16-Jun-09 01:41 PM, #202
Supplemental idea.,
Forsakenz (Guest),
28-May-09 02:39 PM, #92
RE: Supplemental idea.,
Zulghinlour,
28-May-09 04:54 PM, #94
More wand locatons pop based on hours.,
Ayalah (Guest),
28-May-09 10:20 AM, #80
What about something closer to the Thief ingredient sys...,
Yhorian (Guest),
28-May-09 10:20 AM, #79
I like this idea if...,
Forsakenz (Guest),
28-May-09 01:45 PM, #91
No huge change needed.,
Pissudin (Guest),
28-May-09 10:20 AM, #77
RE: No huge change needed.,
Daevryn,
28-May-09 10:46 AM, #83
Yup, i know...,
Pissudin (Guest),
28-May-09 12:08 PM, #87
I agree with this.,
Cerunnir,
28-May-09 11:21 AM, #85
RE: I agree with this.,
Isildur,
28-May-09 12:50 PM, #88
RE: No huge change needed.,
Isildur,
28-May-09 12:50 PM, #89
Use the guildmaster (sorry if this is a repeat),
Abernytee (Guest),
28-May-09 10:20 AM, #76
RE: Use the guildmaster (sorry if this is a repeat),
Zulghinlour,
30-May-09 07:17 PM, #127
One crazy idea that is not so crazy actually,
Dwoggurd,
27-May-09 11:13 PM, #70
This isn't even worth a response (n/t),
Zulghinlour,
27-May-09 11:19 PM, #74
ROFL! I LOVE this idea. n/t,
ROFL (Guest),
01-Jun-09 06:55 PM, #142
Tricky question this.,
Istirith01 (Guest),
27-May-09 09:29 PM, #65
RE: Tricky question this.,
Daevryn,
27-May-09 09:55 PM, #68
Quick aside, four path invoker is very viable.,
TMNS (Guest),
27-May-09 11:13 PM, #72
RE: Quick aside, four path invoker is very viable.,
Istirith01 (Guest),
27-May-09 11:41 PM, #75
RE: Fair enough.,
Istirith01 (Guest),
27-May-09 11:41 PM, #73
Is this too stupidly simple?,
Puppet (Guest),
27-May-09 08:34 PM, #60
RE: Aura/Shield/Barrier...suggest a new system,
Theerkla,
27-May-09 08:13 PM, #57
RE: Aura/Shield/Barrier...suggest a new system,
Zulghinlour,
27-May-09 08:16 PM, #58
a re-adjusting,
laxicus (Guest),
27-May-09 07:52 PM, #55
RE: a re-adjusting,
Zulghinlour,
27-May-09 08:43 PM, #62
RE: a re-adjusting,
Krysantur (Guest),
27-May-09 10:02 PM, #69
Aura/SHield/Barrier,
Lightmaged (Guest),
27-May-09 06:48 PM, #50
RE: Aura/SHield/Barrier,
Zulghinlour,
27-May-09 07:21 PM, #54
RE: Aura/SHield/Barrier,
Lightmaged (Guest),
27-May-09 09:29 PM, #64
Re,
Dwoggurd,
27-May-09 09:29 PM, #66
Goals,
Valkenar,
27-May-09 04:12 PM, #44
my idea:,
Isildur,
27-May-09 04:12 PM, #43
RE: my idea:,
Zulghinlour,
27-May-09 07:47 PM, #56
RE: my idea:,
Isildur,
27-May-09 08:54 PM, #63
RE: my idea:,
Daevryn,
27-May-09 09:26 PM, #67
RE: Aura/Shield/Barrier...suggest a new system,
Valkenar,
27-May-09 03:12 PM, #42
Give limited versions of the protection spells to mages,
Jagaub,
27-May-09 01:57 PM, #41
RE: Give limited versions of the protection spells to m...,
Zulghinlour,
27-May-09 04:44 PM, #49
Give mages another protection spell, reduce power of th...,
Jagaub,
27-May-09 01:57 PM, #40
I'd be more inclined...,
Zulghinlour,
27-May-09 04:42 PM, #48
To keep it simple.,
The Heretic,
27-May-09 01:09 PM, #38
RE: To keep it simple.,
Zulghinlour,
27-May-09 04:28 PM, #47
I agree,
The Heretic,
27-May-09 06:48 PM, #51
RE: I agree,
Zulghinlour,
27-May-09 06:50 PM, #52
RE: I agree,
The Heretic,
28-May-09 11:21 AM, #84
Retooling ABS,
Yhorian (Guest),
26-May-09 07:57 PM, #34
Good idea! I'll give more input when at home. n/t,
Arrna (Guest),
27-May-09 12:30 PM, #37
RE: Retooling ABS,
Zulghinlour,
27-May-09 07:00 PM, #53
Slight alteration then...,
Yhorian (Guest),
27-May-09 08:34 PM, #59
RE: Slight alteration then...,
Zulghinlour,
27-May-09 08:38 PM, #61
Because you said that a big complaint was finding barri...,
Yhorian (Guest),
28-May-09 10:20 AM, #78
Ah crap...I accidently deleted the three responses queu...,
Zulghinlour,
26-May-09 05:11 PM, #32
Don't change a thing. Ever again. st,
Conservative (Guest),
26-May-09 03:42 PM, #31
RE: Don't change a thing. Ever again. st,
Zulghinlour,
27-May-09 04:27 PM, #46
Another Idea,
EXB_ (Guest),
26-May-09 01:13 PM, #18
RE: Another Idea,
Daevryn,
26-May-09 01:17 PM, #20
RE: Another Idea,
Isildur,
26-May-09 03:29 PM, #24
RE: EXPLORATION,
A2,
27-May-09 12:08 PM, #36
RE: EXPLORATION,
Daevryn,
27-May-09 01:38 PM, #39
Sometimes you confuse me...,
EXB,
26-May-09 03:29 PM, #25
Just to log it here,
Dwoggurd,
26-May-09 12:13 PM, #9
RE: Just to log it here,
Zulghinlour,
26-May-09 12:47 PM, #13
Elaborating...,
Dwoggurd,
26-May-09 02:13 PM, #21
RE: Elaborating...,
Zulghinlour,
26-May-09 02:40 PM, #22
Well,
Dwoggurd,
26-May-09 03:42 PM, #30
RE: Well,
Graatchman (Guest),
26-May-09 06:14 PM, #33
RE: Well,
Zulghinlour,
27-May-09 04:25 PM, #45
Re,
Dwoggurd,
27-May-09 11:13 PM, #71
Here's the solution:,
Balrahd. (Guest),
26-May-09 12:13 PM, #8
I'm not Zulg, but this is a really bad idea,
Dwoggurd,
26-May-09 12:52 PM, #12
Why does that make it a bad idea?,
Balrahd. (Guest),
26-May-09 01:11 PM, #17
RE: Why does that make it a bad idea?,
Daevryn,
26-May-09 01:15 PM, #19
Admittedly,
Balrahd. (Guest),
26-May-09 03:29 PM, #26
Its a Terrible thing.,
Terrible (Guest),
26-May-09 03:29 PM, #29
RE: Here's the solution:,
Zulghinlour,
26-May-09 01:03 PM, #16
RE: Here's the solution:,
Isildur,
26-May-09 07:57 PM, #35
Hints,
Aodh,
26-May-09 12:13 PM, #7
RE: Hints,
Zulghinlour,
26-May-09 12:52 PM, #14
My (slightly refined) idea.,
Forsakenz (Guest),
26-May-09 10:50 AM, #4
RE: My (slightly refined) idea.,
Zulghinlour,
26-May-09 02:45 PM, #23
RE: My (slightly refined) idea.,
Daevryn,
26-May-09 03:24 PM, #28
No.,
Lye (Guest),
28-May-09 07:32 PM, #107
Don't DELETE me again!,
Forsakenz (Guest),
28-May-09 12:08 PM, #86
Stackable DR spell,
Tac,
26-May-09 10:50 AM, #3
RE: Stackable DR spell,
Daevryn,
26-May-09 10:55 AM, #6
RE: Aura/Shield/Barrier...suggest a new system,
Danis (Guest),
26-May-09 10:50 AM, #2
RE: Aura/Shield/Barrier...suggest a new system,
Zulghinlour,
26-May-09 12:17 PM, #11
RE: Aura/Shield/Barrier...suggest a new system,
Danis (Guest),
26-May-09 03:29 PM, #27
Not precisely a new system, but one idea I read and lik...,
EXB_ (Guest),
26-May-09 10:50 AM, #1
RE: Not precisely a new system, but one idea I read and...,
Daevryn,
26-May-09 10:51 AM, #5
Honestly,
Guy (Guest),
28-May-09 10:20 AM, #81
Further fleshing out,
Guy (Guest),
28-May-09 01:45 PM, #90
Rewarding long-lived characters,
Zulghinlour,
26-May-09 12:09 PM, #10
However,
EXB_ (Guest),
26-May-09 12:56 PM, #15
RE: Rewarding long-lived characters,
Ayalah (Guest),
28-May-09 10:20 AM, #82
RE: Rewarding long-lived characters,
Zulghinlour,
28-May-09 02:49 PM, #93
Tie it to exp/obs xp. nt,
DurNominator,
30-May-09 10:52 AM, #121
| |
|