41487, Likes and Dislikes
Posted by fist-law on Wed 31-Dec-69 07:00 PM
I Like:
-Good-aligned nomads. -The backstory concept is cool, with the being imprisoned by an ancient evil angle. I could see Reksah playing a crucial role in their introduction. I'd like to see them as a natural enemy to shadowy creatures, such as the Ccul'gra. -High wisdom.
I Dislike:
-Similarity in build to elves, just more see-through. -Vulnerability to negative. On the contrary, I'd propose making them resistant to negative power. -Overall stat design. I like the high wisdom, but I'd like to see a race with high wisdom mixed with good physical stats. Wisdom is too often tied in with intelligence, and I don't think they need to be. This could be made more unique by taking a different stat approach. -Translucence. I'm having trouble picturing it without making the whole look of thera into something bizarre. I propose some sort of off-shoot of the K'sra, since they already have a background, are generally thought of as unique/cool, and are reptilian (which would be completely new to CF as a playable race). Also, I think there is definitely wiggle-room with the K'sra mythos for a sub-race that might want to take on evil instead of just...not see it.
So to sum it up:
-Change stats to high wisdom + high str/dex/or con (some combination of those), medium intelligence, low or medium charisma. -Change race appearance to something reptilian. Come on, a tail and the ability to bite could be pretty cool! -Tweak vulns and resists a bit. -Keep backstory concept and racial dispositions.
Now, as a completely new spin on it, I'd propose this:
Allow for a very rare chance (think, more rare than minotaur) to have an opportunity to make one of these EVIL instead of good during character creation. Add anti-paladin to its class options and let the good times roll.
All that said, I *do* like your idea as-is, and if it went in like that I'd be thrilled. But, I think these changes might be more ideal. Just my .02 and don't take it personal.
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