32020, Good post.
Posted by Zephon on Wed 31-Dec-69 07:00 PM
I believe this is right on.
If you were going to do anything I would recommend giving mages a boost to their spells. Or atleast a higher % chance of landing a "big hit" off a spell at lower levels. A critical hit of sorts. This would give a mage more of a classic glass canon feel.
Other options: Nerfing dual wield at lower levels slightly. Nerfing higher level gear on lower level characters. Giving mages a lower level protective spell that might deflect blows more than on occasion. Ex: Armor of Bone, Sheen of Stone, etc. Of course these would have to be made inert by higher level protections. Give healers a damage attack other than kick. ;) Give all mages shield block and Transmuters dodge. :P
I hope this helps some.
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