27052, RE: Three suggestions you may or may not like.
Posted by Cerunnir on Wed 31-Dec-69 07:00 PM
>>In the same alley as the incoming, maybe allow outgoing >>damage from you (and potentially your pets) to be colored >>differently aswell. The dwoggurd script has this feature >>aswell. I dont find that feature to usefull but many people >>do. > >Can't say I'm overly excited about that, and we've only got >two shades of red.
It dont have to be red, it can be yellow like in Dwogg's script. But I see your point.
> >>Another coloring option that I would like see implemented is >a >>yellow (PK) flag, ive been coloring (PK) yellow for years >now. >>Makes it ALOT easier to spot the enemies in who, who group >and >>where. > >I've been highlighting (PK) in red since the day I started >playing CF. Probably a good thing to add, if there is an easy >way.
If its not a large amount of extra work you could add a color picker to this color option, since if you make it red the chances are we who are used to yellow will just continue to use the color trigger.
> >>Third and last, perhaps the bigger one. Allow coloring to be >>customizable. If you want the incoming damage to be changed >to >>something other than the default, you can for example do the >>command 'color incoming purple'. Perhaps even 'color >outgoing >>green', 'color objects yellow', 'color exits pink' etc. > >This is probably lowest on the totem-pole for me, as I think >it would be a nightmare to deal with since all of those are >currently hard-coded and that's a boatload of lines of code to >change for very little benefit.
|