2731, RE: Overhauling resistance/vulnerability + updated XP penalties
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>>Now it will work as I believe >>it was intended, but RES_MAGIC equates now to 20% resistance >>to cold, fire, lightning, acid and energy. > >Does a character with res_magic have an increased chance to >save against spells & communes? Or is it purely a melee >damage thing now.
They never did as far as I can tell, and it hasn't changed.
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