172, RE: Zulg hijacks the Contest! Design an inherent ability
Posted by Circuits Edge on Wed 31-Dec-69 07:00 PM
Some cloud giant inherent ideas.
Shake/Punch tree: You might or might not get some fruit. Fruit type depends on forest. Can only be done in forests, and only in some forests.
Stomp Chomp: Stomp the ground with your foot, alerting everyone in the area of your presence, kinda like 'You hear the cry of a *shifterform* nearby'. Uses? None, but what the hey.
Timber/Tree go down: Punches/kicks a tree in a forest so it falls down. The path can't be crossed if you're sneaking/creeping. Elves/whatever will temporarily lose sneak mephit style. Can fail, hitting you on the head or whatever.
Empty gigantic bladder: Like create spring, but creates a pond.
Strengthen skin: Strengthens a specific part of the body (head/torso/arms/legs/etc), so certain specs/skills hitting specific bodyparts have a bigger chance to fail. Caltraps/dagger ####/etc.
A storm giant inherent idea.
Grounding: Doesn't work if you're flying. Increases lightning resistance, but ####s you up in some other way.
A few more arial inherent ideas.
Peck: Free auto peck attack that hits for a mutilate? at hero. Only works if you're using hands, or other close combat crap like say, a dagger. Minor bleeding possibly.
Shriek: Causes a 1 hour deafen. Can fail.
Wingsweep: Causes one round of confusion (feint).
Feel these claws baby: Extra claw attacks for arials. Feet need to be bare/or special footware needs to be worn.
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