>You're great and I love you but this change really didn't>address any of the complaints the playerbase has with the wand>system. Which complaint?>This just seems like a band-aid to settle the>grumbling down for a short while, a way to placate the>masses.I see it as an improvement over the current system, if that's just a band-aid, it's still an improvment.>I think some great ideas exist in the posts below. Maybe not>as stand-alone replacements but that's fine, damage redux>doesn't need one be-all, end-all system. A lot of>complementary and supplementary ideas could be taken and>implemented to give a more dynamic and diverse system.So make a suggestion. Honestly, this post is useless. Nut up and design a complete system you think will work. I agree that there are some interesting tidbits here and there, and I also think a bunch of it is just crap.>Reinventing the wheel isn't a bad idea but I definitely see>the discouragement it could bring to you guys to have to code>up something entirely new. I understand.I'm not opposed to reinventing the wheel, but there are things we have specifically designed into the system (like having to take a bit of risk to actually get some damage reduction, having discoverable patterns your enemies can take advantage of, having a way to get rid of someone's dam redux like a thief stealing your wands, etc). A lot of ideas really boil down to "just ####ing give it to me".>I hope you guys reconsider the system. It doesn't work as>is.I'll say it one more time...Honestly, this post is useless. Nut up and design a complete system you think will work.>Thanks for the game. Best ever.You're welcome.
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