>Take away all things barrier. Every mage and anti-paladin>instead gets a despoil/transform type skill that works a lot>like the Scion power despoil. You must have a magical item and>you transform those properties into hp**. No more farming>barrier or worrying about spots. Now you simply have to>transform a magical item to get the effect. Sure, you're>farming magical items, but there are tons of those and the>effect can have a varying range. The hp that'll be added is>dynamic - it varies based on the veil, skill %, hours (older>characters know how to maximize the effect), and even some>randomness. Meh, I'm really not feeling it. It just turns barrier into the equivalent of a common spell, and even though it requires a magical item, you can't walk into an area without tripping over half a dozen of those.>But the point is, wands are no longer l33t knowledge and/or a>pain to find and keep hold of. Rewarding exploration is one piece specifically designed into the ABS system. Though I get the feeling more and more, people don't want to explore, nor get rewarded for it, and places like our area explores don't really fit in the game.>Aura and shield can work the>same as it is now, for all I care, or they could be scrapped>in favor of increasing the possible payload of a transformed>item in hp or damage reduction. There might even be a few>barrier locations around the dragon lairs, HToS, Yzekon,>Octagonal, and so forth.>>Detect magic could also sense the likely tier of a transformed>item upon identifying it.No, it'd probably be trial and error, just like it is now.>** Alternatively, instead of increasing hp, simply increase>the reduction of the transformed item anywhere from 15% - 60%.> Echoes could indicate the tiered resistance upon transforming>the magical item in lieu of detect magic.I assume you mean give damage reduction instead of hp. Again...Meh.>* Scions get a new power to replace losing despoil.And that would be?
HTML use enabled
Smilies option ON Smilies lookup table