>The Archmage of the Tower tells you "A young dragon, known to>study the mana's weave of protection has been seeking to>establish a lair east of Galadon."This, to me, is the least interesting solution. How does random quest mob even know where your wands are to be able to provide you a hint.>The problem "we" would run into is the general difference>between player's ability to solve certain hints. This example>I gave is pretty easy, since you just have to go find a>dragon, which are very unique and memorable mobs.Balancing the vagueness of the hint, with some level of challenge wouldn't be easy. Your aura wand is on or near a mage!>Perhaps it could work in conjunction with improved consider,>and such, so that you could know that a transmuter, for>example, either directly holds, or holds the key to your>barrier wand. Or a demon. Or a sahuagin basket-weaver.I don't even see how these two correlate.>Perhaps the right level of concrete details plus vagueness>could help give players a solid, honest lead that gives them>hope and direction, but keep the locations from being too>spoonfed and widely-known.This guarantees they eventually become spoonfed. Walk up to mob XYZ, they say "A young dragon, known to study the mana's weave of protection has been seeking to establish a lair east of Galadon.", you check your list and know to go see the Brass Dragon in the hills.>Obviously, I don't know how many>wand spots there are now, so I can't say how many of these>hints would have to be generated and looked at, or how>difficult it would be to judge what is a "good" hint, and>what's a "bad" one.There are probably over 100 locations now for A/B/S.
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