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RE: Zulg hijacks the Contest! Design an inherent abili...
Human: Homeland familiarity
Syntax: automatic
Having spent their lives raised in the Thera that us players walk around, humans gain an added one-room range to scanning. Obvious area restrictions would include the Underdark, water and air rooms. Designed for the cities and roads in Thera where humans are numerous.

Elf: Engaging charms
Syntax: inherent 'engaging charms'
Usable once a day during the daytime when the elf is in combat, and results in a calming effect, halting battle and causing -hit dam and moralle. Affects last several hours, and mobs won't attack untill the next tick. Not usable against naturally aggressive creatures, or perhaps less of a chance of working.

Dark-elf: Latent venom
Syntax: automatic
Years of corruption and vileness within the Underdark has caused drowish blood to become toxic and poisonous to non-indigenous beings (whereas svirfs and duergar have a resistance to poisons). When inflicted with blows of might (attacks that cause blood to fall, such as backstab, pincer, impale, etc.), there is a chance for the drowish blood to spill onto the skin of their enemies, causing poison and disease.
For example:
Someone drives his axes into both sides of your body, stunning you.
A spray of blood erupts from your wounds!
Someone's brutal attack MANGLES you!
Someone's brutal attack DISMEMBERS you!
Your blood spills onto Someone, seeping into his skin.
Someone can no longer find the strength to wield a thin axe.
Someone screams in agony as plague sores erupt from his skin.


You drive your axes into both sides of Drow's body.
A spray of blood erupts from Drow's wounds!
Your brutal attack MANGLE Drow!
Your brutal attack DISMEMBERS Drow!
Drow's blood washes over your skin, seeping into your veins.
You feel momentarily ill, but it passes.
You can no longer find the strength to wield a thin axe.
You scream in agony as plague sores erupt from your skin.


Cloud giant: Stomp
Syntax: inherent stomp
Using his massive body, a cloud giant can voluntarily crash to the floor causing an earthquake to shatter the surroundings. When on water, the resulting tsunami is powerful enough to knock foes into adjacent rooms. Usable once a day, the giant sacrifices his natural flight as he attempts to recover from the effects of his stomp, lasting untill several hours after use.
For example:
You crash into the ground, stomping at it with your feet!
Someone yells 'Help, Someone is attacking me!'
Your earthquake MUTILATES Someone!

Skill: 'earthbind' for 3 hours

Arial: Thrash
Syntax: inherent thrash
Using his beak and sharp talons, the arial attempts to peck and claw at his victim, causing minimal damage and a series of small gashes for minor bleeding, perhaps a one - three hour duration. Every use causes the arial to become slower and tired, sacrificing his dexterity and movement points.

Felar: Feral growl
Syntax: inherent 'feral growl'
Dredging into their ancestry and focusing through their tempermental magical nature, the felar are able to frenzy themselves to hit harder and more accurately, as well as protect themselves from spells. Lasting a day's time, the will required to maintain the frenzy will slowly drain the felar's mind. (Small frenzy, some -saves, draining 1 - 3% mana per hour for 24 hours). Should the felar lose the will to maintain his frenzy, he will become depressed and vulnerable to his former magical imprisonment (-moralle, +saves).

Dwarf: Stoutness
Syntax: inherent stoutness
The naturally stubborn and strong-willed dwarves are able to focus their stamina to fight through their infirmities, and strenghten their bodies. (-10 con, +3 str, +5% health for 6 hours). Usable once a day.

Duergar: Slink
Syntax: inherent slink
Using their swarthy yet nimble bodies, the duergar are able to walk about civilized roads unnoticed, concealing where they enter or leave while walking. (-5 dexterity, quiet movement-like effect, disabled with 'vis')

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