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RE: Suggestion for a system.
>>Have each location have something like a 15% chance of
>being
>>yours, not predetermined.
>>
>>As you check locations, the chance goes up 2% or something.
>
>How do you determine that you have "checked a location"?

Exploree/Observation points probably already exist in most, if not all, current wand locations, in addition to wand holding mobs being "unique". So, if you hit the explore/observation point for a wand, or kill the mob that could hold one, it counts as checking.

>If you check a location & didn't find it, is it off the list?

Yes, I think this is the only way that makes sense, though of course if you took edges...

>How does detect artifact play with this?

Same as now, in that when you hit your "spot" and the wand actually pops, you get the detect artifact echos, otherwise not.

Obviously this isn't my idea, but I do like it, and this is how I would implement it.

Tac

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