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RE: I know you're bending over backward here.
>To address concerns you normally wouldn't give a crap about.
Not sure why you'd say that, I do give a crap about it.
>But without these: >>1. Make another edges only available from IMMs hands for good >>RP or general goodness with another hint. >>2. Make detect artifact really useful by working when you >>enter the area as well. Some signal or tingling. > >...You're probably not really doing enough. It's probably a >waste of bandwidth to mention it now instead of two more years >down the line, but hey. >The other stuff is nice and all but there's a difference >between encouraging people to play mages and take on the >workload, and reducing the timesink workload to begin with.
So make a proposal. That's why the thread is here. I'm honestly not interested in telling anyone where there stuff is. Everyone is not meant to be running around with full A/B/S or else it would just be a spell you cast. People don't like the easter egg hunt, I get it, that's why I made the suggestions that I have. Providing hints or making detect artifact work by walking into an area is pretty much saying everyone gets it. Again, not my goal.
>We're not all Mavent, but some of us only get area knowledge >when being dragged to them by other players of varying >experience levels and then being exceedingly careful not to >die, not because we were willing or excited to go hunting for >things we'll probably never use.
So try talking to people. It's amazing how well that works. My current mage got information from two allies and found 2 of my 3 wands pretty quickly.
>That's really all I have to say on the matter since I'm >neutral either way. I understand the royal pain in the ass is >built-in for a very good reason, but that these are steps >toward the realization that there needs to be a better middle >ground. Most casually played mages probably never will find or >consistently obtain barrier even with these changes, and >that's okay.
You're right...that's okay.
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