>>>2) Consider moving "detect artifact" to lower levels.>>Probably>>>with some limitations like not detecting high level wands.>>>This spell would be more helpful if mages could actually>>start>>>exploring before heroing.>>>>What level do you want to see it at?>>Maybe at level where you can start to look for your wands or>+4-6 levels above that. Let us say 35-40. I can't say that I>did analyze all possible pitfalls, but I don't see that>breaking anything right now. For a middle range mage it may be>really hard to kill even a mediocre mob just to check for a>wand and this spell may give him an ability to make any>progress in his exploration instead of checking well known>locations and if no success, give up and rank to hero.I'd be more inclined to see it at 42+ for the same reason that many of the powerful abilities within classes tend to be there. Wands shouldn't encourage, nor discourage your path to hero>>>3) Some sort of quest that gives you vague hits about your>>>locations. With requirements like with edges: 30-40 levels,>>some>>>exp/obs points, some age hours.>>>>This, to me, is the least interesting solution. How does>>random quest mob even know where your wands are to be able>to>>provide you a hint. The requirements you list are fairly>>useless, by the time someone hits 30-40 they will almost>>always have immxp/obs & some age hours.>>I was thinking about requirements that come from a feeling>that this "mage is screwed".>For example, if you can't find you shield at 30-35-40 level>for let us say 100 hours, you can get this hint. It could be>150 for aura and 200 for barrier or whatever. Depends how we>define "this mage is screwed and has no luck with his sleeks>at all".Tell me how to differentiate "this mage is screwed" with "this mage hasn't even made an effort".
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